Refactored some actor field names

This commit is contained in:
Filip Maj 2022-02-05 17:48:49 -05:00
parent 563118372a
commit 4e0cf36552
42 changed files with 462 additions and 462 deletions

View file

@ -50,7 +50,7 @@ namespace Meteor.Map.actors.group
{
for (int i = 0; i < members.Count; i++)
{
if (Server.GetWorldManager().GetActorInWorld(members[i]).customDisplayName.Equals(name))
if (Server.GetWorldManager().GetActorInWorld(members[i]).DisplayName.Equals(name))
{
return members[i];
}
@ -76,12 +76,12 @@ namespace Meteor.Map.actors.group
public override List<GroupMember> BuildMemberList(uint id)
{
List<GroupMember> groupMembers = new List<GroupMember>();
groupMembers.Add(new GroupMember(id, -1, 0, false, true, Server.GetWorldManager().GetActorInWorld(id).customDisplayName));
groupMembers.Add(new GroupMember(id, -1, 0, false, true, Server.GetWorldManager().GetActorInWorld(id).DisplayName));
foreach (uint charaId in members)
{
var chara = Server.GetWorldManager().GetActorInWorld(charaId);
if (charaId != id && chara != null)
groupMembers.Add(new GroupMember(charaId, -1, 0, false, true, chara.customDisplayName));
groupMembers.Add(new GroupMember(charaId, -1, 0, false, true, chara.DisplayName));
}
return groupMembers;
}