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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Refactored some actor field names
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parent
563118372a
commit
4e0cf36552
42 changed files with 462 additions and 462 deletions
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@ -286,7 +286,7 @@ namespace Meteor.Map.Actors
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//I think this is, or should be odne in DoBattleAction. Packet capture had the message in the same packet as an attack
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// <actor> defeat/defeats <target>
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if (actionContainer != null)
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actionContainer.AddEXPAction(new CommandResult(actorId, 30108, 0));
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actionContainer.AddEXPAction(new CommandResult(Id, 30108, 0));
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if (lastAttacker.currentParty != null && lastAttacker.currentParty is Party)
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{
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@ -320,7 +320,7 @@ namespace Meteor.Map.Actors
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}
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else
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{
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var err = String.Format("[{0}][{1}] {2} {3} {4} {5} tried to die ded", actorId, GetUniqueId(), positionX, positionY, positionZ, CurrentArea.GetName());
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var err = String.Format("[{0}][{1}] {2} {3} {4} {5} tried to die ded", Id, GetUniqueId(), positionX, positionY, positionZ, CurrentArea.GetName());
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Program.Log.Error(err);
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//throw new Exception(err);
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}
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@ -58,7 +58,7 @@ namespace Meteor.Map.Actors
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public NpcSpawnType npcSpawnType;
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public Npc(int actorNumber, ActorClass actorClass, string uniqueId, Area spawnedArea, float posX, float posY, float posZ, float rot, ushort actorState, uint animationId, string customDisplayName)
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: base((4 << 28 | spawnedArea.actorId << 19 | ((uint)actorNumber + 5)))
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: base((4 << 28 | spawnedArea.Id << 19 | ((uint)actorNumber + 5)))
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{
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this.positionX = posX;
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this.positionY = posY;
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@ -67,8 +67,8 @@ namespace Meteor.Map.Actors
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this.currentMainState = actorState;
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this.animationId = animationId;
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this.displayNameId = actorClass.displayNameId;
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this.customDisplayName = customDisplayName;
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this.LocalizedDisplayName = actorClass.displayNameId;
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this.DisplayName = customDisplayName;
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this.uniqueIdentifier = uniqueId;
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@ -119,7 +119,7 @@ namespace Meteor.Map.Actors
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}
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public Npc(int actorNumber, ActorClass actorClass, string uniqueId, Area spawnedArea, float posX, float posY, float posZ, float rot, uint layout, uint instance)
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: base((4 << 28 | spawnedArea.actorId << 19 | (uint)actorNumber))
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: base((4 << 28 | spawnedArea.Id << 19 | (uint)actorNumber))
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{
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this.positionX = posX;
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this.positionY = posY;
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@ -128,7 +128,7 @@ namespace Meteor.Map.Actors
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this.currentMainState = 0;
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this.animationId = 0;
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this.displayNameId = actorClass.displayNameId;
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this.LocalizedDisplayName = actorClass.displayNameId;
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this.uniqueIdentifier = uniqueId;
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@ -158,7 +158,7 @@ namespace Meteor.Map.Actors
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public SubPacket CreateAddActorPacket()
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{
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return AddActorPacket.BuildPacket(actorId, 8);
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return AddActorPacket.BuildPacket(Id, 8);
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}
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// actorClassId, [], [], numBattleCommon, [battleCommon], numEventCommon, [eventCommon], args for either initForBattle/initForEvent
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@ -183,7 +183,7 @@ namespace Meteor.Map.Actors
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lParams = LuaUtils.CreateLuaParamList(classPathFake, false, false, false, false, false, 0xF47F6, false, false, 0, 0);
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isStatic = true;
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//ActorInstantiatePacket.BuildPacket(actorId, actorName, classNameFake, lParams).DebugPrintSubPacket();
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return ActorInstantiatePacket.BuildPacket(actorId, actorName, classNameFake, lParams);
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return ActorInstantiatePacket.BuildPacket(Id, Name, classNameFake, lParams);
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}
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else
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{
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@ -197,7 +197,7 @@ namespace Meteor.Map.Actors
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}
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//ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams).DebugPrintSubPacket();
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return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams);
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return ActorInstantiatePacket.BuildPacket(Id, Name, className, lParams);
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}
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public override List<SubPacket> GetSpawnPackets(Player player, ushort spawnType)
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@ -209,7 +209,7 @@ namespace Meteor.Map.Actors
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subpackets.Add(CreateSpawnPositonPacket(0x0));
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if (isMapObj)
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subpackets.Add(SetActorBGPropertiesPacket.BuildPacket(actorId, instance, layout));
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subpackets.Add(SetActorBGPropertiesPacket.BuildPacket(Id, instance, layout));
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else
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subpackets.Add(CreateAppearancePacket());
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@ -424,7 +424,7 @@ namespace Meteor.Map.Actors
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public void PlayMapObjAnimation(Player player, string animationName)
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{
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player.QueuePacket(PlayBGAnimation.BuildPacket(actorId, animationName));
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player.QueuePacket(PlayBGAnimation.BuildPacket(Id, animationName));
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}
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public void Despawn()
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@ -461,7 +461,7 @@ namespace Meteor.Map.Actors
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public override void OnDespawn()
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{
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CurrentArea.BroadcastPacketAroundActor(this, RemoveActorPacket.BuildPacket(this.actorId));
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CurrentArea.BroadcastPacketAroundActor(this, RemoveActorPacket.BuildPacket(this.Id));
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QueuePositionUpdate(spawnX, spawnY, spawnZ);
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LuaEngine.CallLuaBattleFunction(this, "onDespawn", this);
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}
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@ -39,7 +39,7 @@ namespace Meteor.Map.actors.chara.npc
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{
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this.retainerId = retainerId;
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this.ownerPlayer = player;
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this.actorName = String.Format("_rtnre{0:x7}", actorId);
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this.Name = String.Format("_rtnre{0:x7}", Id);
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itemPackages[ItemPackage.NORMAL] = new ItemPackage(this, MAXSIZE_INVENTORY_NORMAL, ItemPackage.NORMAL);
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itemPackages[ItemPackage.CURRENCY_CRYSTALS] = new ItemPackage(this, MAXSIZE_INVENTORY_CURRANCY, ItemPackage.CURRENCY_CRYSTALS);
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