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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-07-22 18:46:06 +02:00
Refactored some actor field names
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parent
563118372a
commit
4e0cf36552
42 changed files with 462 additions and 462 deletions
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@ -196,9 +196,9 @@ namespace Meteor.Map.actors.chara.player
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if (owner is Player)
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{
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(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
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(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.Id));
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SendUpdate();
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(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
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(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.Id));
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}
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return ERROR_SUCCESS;
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@ -273,9 +273,9 @@ namespace Meteor.Map.actors.chara.player
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if (owner is Player)
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{
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(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
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(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.Id));
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SendUpdate();
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(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
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(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.Id));
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}
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return ERROR_SUCCESS;
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@ -306,9 +306,9 @@ namespace Meteor.Map.actors.chara.player
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if (owner is Player)
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{
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(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
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(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.Id));
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SendUpdate();
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(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
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(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.Id));
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}
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return ERROR_SUCCESS;
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@ -399,9 +399,9 @@ namespace Meteor.Map.actors.chara.player
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if (owner is Player)
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{
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(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
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(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.Id));
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SendUpdate();
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(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
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(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.Id));
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}
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}
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@ -450,9 +450,9 @@ namespace Meteor.Map.actors.chara.player
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if (owner is Player)
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{
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(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
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(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.Id));
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SendUpdate();
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(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
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(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.Id));
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}
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}
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@ -471,9 +471,9 @@ namespace Meteor.Map.actors.chara.player
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if (owner is Player)
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{
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(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
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(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.Id));
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SendUpdate();
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(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
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(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.Id));
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}
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}
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@ -501,9 +501,9 @@ namespace Meteor.Map.actors.chara.player
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if (owner is Player)
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{
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(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
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(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.Id));
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SendUpdate();
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(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
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(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.Id));
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}
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}
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}
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@ -520,9 +520,9 @@ namespace Meteor.Map.actors.chara.player
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if (owner is Player)
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{
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(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
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(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.Id));
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SendUpdate();
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(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
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(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.Id));
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}
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}
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@ -606,9 +606,9 @@ namespace Meteor.Map.actors.chara.player
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#region Packet Functions
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public void SendFullPackage(Player player)
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{
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player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, itemPackageCapacity, itemPackageCode));
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player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.Id, itemPackageCapacity, itemPackageCode));
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SendItemPackets(player, 0);
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player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
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player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.Id));
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}
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public void SendUpdate()
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@ -641,12 +641,12 @@ namespace Meteor.Map.actors.chara.player
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if (!holdingUpdates)
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Array.Clear(isDirty, 0, isDirty.Length);
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player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, itemPackageCapacity, itemPackageCode));
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player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.Id, itemPackageCapacity, itemPackageCode));
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//Send Updated Slots
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SendItemPackets(player, items);
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//Send Remove packets for tail end
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SendItemPackets(player, slotsToRemove);
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player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
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player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.Id));
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//If player is updating their normal inventory, we need to send
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//an equip update as well to resync the slots.
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if (player.Equals(owner) && itemPackageCode == NORMAL)
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@ -655,7 +655,7 @@ namespace Meteor.Map.actors.chara.player
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private void SendItemPackets(Player player, InventoryItem item)
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{
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player.QueuePacket(InventoryListX01Packet.BuildPacket(owner.actorId, item));
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player.QueuePacket(InventoryListX01Packet.BuildPacket(owner.Id, item));
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}
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private void SendItemPackets(Player player, List<InventoryItem> items)
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@ -665,16 +665,16 @@ namespace Meteor.Map.actors.chara.player
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while (true)
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{
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if (items.Count - currentIndex >= 64)
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player.QueuePacket(InventoryListX64Packet.BuildPacket(owner.actorId, items, ref currentIndex));
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player.QueuePacket(InventoryListX64Packet.BuildPacket(owner.Id, items, ref currentIndex));
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else if (items.Count - currentIndex >= 32)
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player.QueuePacket(InventoryListX32Packet.BuildPacket(owner.actorId, items, ref currentIndex));
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player.QueuePacket(InventoryListX32Packet.BuildPacket(owner.Id, items, ref currentIndex));
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else if (items.Count - currentIndex >= 16)
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player.QueuePacket(InventoryListX16Packet.BuildPacket(owner.actorId, items, ref currentIndex));
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player.QueuePacket(InventoryListX16Packet.BuildPacket(owner.Id, items, ref currentIndex));
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else if (items.Count - currentIndex > 1)
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player.QueuePacket(InventoryListX08Packet.BuildPacket(owner.actorId, items, ref currentIndex));
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player.QueuePacket(InventoryListX08Packet.BuildPacket(owner.Id, items, ref currentIndex));
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else if (items.Count - currentIndex == 1)
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{
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player.QueuePacket(InventoryListX01Packet.BuildPacket(owner.actorId, items[currentIndex]));
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player.QueuePacket(InventoryListX01Packet.BuildPacket(owner.Id, items[currentIndex]));
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currentIndex++;
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}
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else
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@ -693,16 +693,16 @@ namespace Meteor.Map.actors.chara.player
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while (true)
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{
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if (endOfListIndex - currentIndex >= 64)
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player.QueuePacket(InventoryListX64Packet.BuildPacket(owner.actorId, lst, ref currentIndex));
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player.QueuePacket(InventoryListX64Packet.BuildPacket(owner.Id, lst, ref currentIndex));
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else if (endOfListIndex - currentIndex >= 32)
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player.QueuePacket(InventoryListX32Packet.BuildPacket(owner.actorId, lst, ref currentIndex));
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player.QueuePacket(InventoryListX32Packet.BuildPacket(owner.Id, lst, ref currentIndex));
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else if (endOfListIndex - currentIndex >= 16)
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player.QueuePacket(InventoryListX16Packet.BuildPacket(owner.actorId, lst, ref currentIndex));
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player.QueuePacket(InventoryListX16Packet.BuildPacket(owner.Id, lst, ref currentIndex));
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else if (endOfListIndex - currentIndex > 1)
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player.QueuePacket(InventoryListX08Packet.BuildPacket(owner.actorId, lst, ref currentIndex));
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player.QueuePacket(InventoryListX08Packet.BuildPacket(owner.Id, lst, ref currentIndex));
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else if (endOfListIndex - currentIndex == 1)
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{
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player.QueuePacket(InventoryListX01Packet.BuildPacket(owner.actorId, list[currentIndex]));
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player.QueuePacket(InventoryListX01Packet.BuildPacket(owner.Id, list[currentIndex]));
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currentIndex++;
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}
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else
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@ -712,7 +712,7 @@ namespace Meteor.Map.actors.chara.player
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private void SendItemPackets(Player player, ushort index)
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{
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player.QueuePacket(InventoryRemoveX01Packet.BuildPacket(owner.actorId, index));
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player.QueuePacket(InventoryRemoveX01Packet.BuildPacket(owner.Id, index));
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}
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private void SendItemPackets(Player player, List<ushort> indexes)
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@ -722,16 +722,16 @@ namespace Meteor.Map.actors.chara.player
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while (true)
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{
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if (indexes.Count - currentIndex >= 64)
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player.QueuePacket(InventoryRemoveX64Packet.BuildPacket(owner.actorId, indexes, ref currentIndex));
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player.QueuePacket(InventoryRemoveX64Packet.BuildPacket(owner.Id, indexes, ref currentIndex));
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else if (indexes.Count - currentIndex >= 32)
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player.QueuePacket(InventoryRemoveX32Packet.BuildPacket(owner.actorId, indexes, ref currentIndex));
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player.QueuePacket(InventoryRemoveX32Packet.BuildPacket(owner.Id, indexes, ref currentIndex));
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else if (indexes.Count - currentIndex >= 16)
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player.QueuePacket(InventoryRemoveX16Packet.BuildPacket(owner.actorId, indexes, ref currentIndex));
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player.QueuePacket(InventoryRemoveX16Packet.BuildPacket(owner.Id, indexes, ref currentIndex));
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else if (indexes.Count - currentIndex > 1)
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player.QueuePacket(InventoryRemoveX08Packet.BuildPacket(owner.actorId, indexes, ref currentIndex));
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player.QueuePacket(InventoryRemoveX08Packet.BuildPacket(owner.Id, indexes, ref currentIndex));
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else if (indexes.Count - currentIndex == 1)
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{
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player.QueuePacket(InventoryRemoveX01Packet.BuildPacket(owner.actorId, indexes[currentIndex]));
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player.QueuePacket(InventoryRemoveX01Packet.BuildPacket(owner.Id, indexes[currentIndex]));
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currentIndex++;
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}
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else
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