Refactored some actor field names

This commit is contained in:
Filip Maj 2022-02-05 17:48:49 -05:00
parent 563118372a
commit 4e0cf36552
42 changed files with 462 additions and 462 deletions

View file

@ -196,9 +196,9 @@ namespace Meteor.Map.actors.chara.player
if (owner is Player)
{
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.Id));
SendUpdate();
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.Id));
}
return ERROR_SUCCESS;
@ -273,9 +273,9 @@ namespace Meteor.Map.actors.chara.player
if (owner is Player)
{
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.Id));
SendUpdate();
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.Id));
}
return ERROR_SUCCESS;
@ -306,9 +306,9 @@ namespace Meteor.Map.actors.chara.player
if (owner is Player)
{
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.Id));
SendUpdate();
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.Id));
}
return ERROR_SUCCESS;
@ -399,9 +399,9 @@ namespace Meteor.Map.actors.chara.player
if (owner is Player)
{
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.Id));
SendUpdate();
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.Id));
}
}
@ -450,9 +450,9 @@ namespace Meteor.Map.actors.chara.player
if (owner is Player)
{
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.Id));
SendUpdate();
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.Id));
}
}
@ -471,9 +471,9 @@ namespace Meteor.Map.actors.chara.player
if (owner is Player)
{
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.Id));
SendUpdate();
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.Id));
}
}
@ -501,9 +501,9 @@ namespace Meteor.Map.actors.chara.player
if (owner is Player)
{
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.Id));
SendUpdate();
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.Id));
}
}
}
@ -520,9 +520,9 @@ namespace Meteor.Map.actors.chara.player
if (owner is Player)
{
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.Id));
SendUpdate();
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.Id));
}
}
@ -606,9 +606,9 @@ namespace Meteor.Map.actors.chara.player
#region Packet Functions
public void SendFullPackage(Player player)
{
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, itemPackageCapacity, itemPackageCode));
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.Id, itemPackageCapacity, itemPackageCode));
SendItemPackets(player, 0);
player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.Id));
}
public void SendUpdate()
@ -641,12 +641,12 @@ namespace Meteor.Map.actors.chara.player
if (!holdingUpdates)
Array.Clear(isDirty, 0, isDirty.Length);
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, itemPackageCapacity, itemPackageCode));
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.Id, itemPackageCapacity, itemPackageCode));
//Send Updated Slots
SendItemPackets(player, items);
//Send Remove packets for tail end
SendItemPackets(player, slotsToRemove);
player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.Id));
//If player is updating their normal inventory, we need to send
//an equip update as well to resync the slots.
if (player.Equals(owner) && itemPackageCode == NORMAL)
@ -655,7 +655,7 @@ namespace Meteor.Map.actors.chara.player
private void SendItemPackets(Player player, InventoryItem item)
{
player.QueuePacket(InventoryListX01Packet.BuildPacket(owner.actorId, item));
player.QueuePacket(InventoryListX01Packet.BuildPacket(owner.Id, item));
}
private void SendItemPackets(Player player, List<InventoryItem> items)
@ -665,16 +665,16 @@ namespace Meteor.Map.actors.chara.player
while (true)
{
if (items.Count - currentIndex >= 64)
player.QueuePacket(InventoryListX64Packet.BuildPacket(owner.actorId, items, ref currentIndex));
player.QueuePacket(InventoryListX64Packet.BuildPacket(owner.Id, items, ref currentIndex));
else if (items.Count - currentIndex >= 32)
player.QueuePacket(InventoryListX32Packet.BuildPacket(owner.actorId, items, ref currentIndex));
player.QueuePacket(InventoryListX32Packet.BuildPacket(owner.Id, items, ref currentIndex));
else if (items.Count - currentIndex >= 16)
player.QueuePacket(InventoryListX16Packet.BuildPacket(owner.actorId, items, ref currentIndex));
player.QueuePacket(InventoryListX16Packet.BuildPacket(owner.Id, items, ref currentIndex));
else if (items.Count - currentIndex > 1)
player.QueuePacket(InventoryListX08Packet.BuildPacket(owner.actorId, items, ref currentIndex));
player.QueuePacket(InventoryListX08Packet.BuildPacket(owner.Id, items, ref currentIndex));
else if (items.Count - currentIndex == 1)
{
player.QueuePacket(InventoryListX01Packet.BuildPacket(owner.actorId, items[currentIndex]));
player.QueuePacket(InventoryListX01Packet.BuildPacket(owner.Id, items[currentIndex]));
currentIndex++;
}
else
@ -693,16 +693,16 @@ namespace Meteor.Map.actors.chara.player
while (true)
{
if (endOfListIndex - currentIndex >= 64)
player.QueuePacket(InventoryListX64Packet.BuildPacket(owner.actorId, lst, ref currentIndex));
player.QueuePacket(InventoryListX64Packet.BuildPacket(owner.Id, lst, ref currentIndex));
else if (endOfListIndex - currentIndex >= 32)
player.QueuePacket(InventoryListX32Packet.BuildPacket(owner.actorId, lst, ref currentIndex));
player.QueuePacket(InventoryListX32Packet.BuildPacket(owner.Id, lst, ref currentIndex));
else if (endOfListIndex - currentIndex >= 16)
player.QueuePacket(InventoryListX16Packet.BuildPacket(owner.actorId, lst, ref currentIndex));
player.QueuePacket(InventoryListX16Packet.BuildPacket(owner.Id, lst, ref currentIndex));
else if (endOfListIndex - currentIndex > 1)
player.QueuePacket(InventoryListX08Packet.BuildPacket(owner.actorId, lst, ref currentIndex));
player.QueuePacket(InventoryListX08Packet.BuildPacket(owner.Id, lst, ref currentIndex));
else if (endOfListIndex - currentIndex == 1)
{
player.QueuePacket(InventoryListX01Packet.BuildPacket(owner.actorId, list[currentIndex]));
player.QueuePacket(InventoryListX01Packet.BuildPacket(owner.Id, list[currentIndex]));
currentIndex++;
}
else
@ -712,7 +712,7 @@ namespace Meteor.Map.actors.chara.player
private void SendItemPackets(Player player, ushort index)
{
player.QueuePacket(InventoryRemoveX01Packet.BuildPacket(owner.actorId, index));
player.QueuePacket(InventoryRemoveX01Packet.BuildPacket(owner.Id, index));
}
private void SendItemPackets(Player player, List<ushort> indexes)
@ -722,16 +722,16 @@ namespace Meteor.Map.actors.chara.player
while (true)
{
if (indexes.Count - currentIndex >= 64)
player.QueuePacket(InventoryRemoveX64Packet.BuildPacket(owner.actorId, indexes, ref currentIndex));
player.QueuePacket(InventoryRemoveX64Packet.BuildPacket(owner.Id, indexes, ref currentIndex));
else if (indexes.Count - currentIndex >= 32)
player.QueuePacket(InventoryRemoveX32Packet.BuildPacket(owner.actorId, indexes, ref currentIndex));
player.QueuePacket(InventoryRemoveX32Packet.BuildPacket(owner.Id, indexes, ref currentIndex));
else if (indexes.Count - currentIndex >= 16)
player.QueuePacket(InventoryRemoveX16Packet.BuildPacket(owner.actorId, indexes, ref currentIndex));
player.QueuePacket(InventoryRemoveX16Packet.BuildPacket(owner.Id, indexes, ref currentIndex));
else if (indexes.Count - currentIndex > 1)
player.QueuePacket(InventoryRemoveX08Packet.BuildPacket(owner.actorId, indexes, ref currentIndex));
player.QueuePacket(InventoryRemoveX08Packet.BuildPacket(owner.Id, indexes, ref currentIndex));
else if (indexes.Count - currentIndex == 1)
{
player.QueuePacket(InventoryRemoveX01Packet.BuildPacket(owner.actorId, indexes[currentIndex]));
player.QueuePacket(InventoryRemoveX01Packet.BuildPacket(owner.Id, indexes[currentIndex]));
currentIndex++;
}
else