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Added a load player character function to the database class. As I went through, changed the various properties to their correct datatype. Also added Work object to Character.
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8 changed files with 353 additions and 16 deletions
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@ -24,8 +24,8 @@ namespace FFXIVClassic_Map_Server.dataobjects
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public uint displayNameId = 0xFFFFFFFF;
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public string customDisplayName;
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public uint currentMainState = SetActorStatePacket.MAIN_STATE_PASSIVE;
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public uint currentSubState = SetActorStatePacket.SUB_STATE_NONE;
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public ushort currentMainState = SetActorStatePacket.MAIN_STATE_PASSIVE;
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public ushort currentSubState = SetActorStatePacket.SUB_STATE_NONE;
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public float positionX = SetActorPositionPacket.INNPOS_X, positionY = SetActorPositionPacket.INNPOS_Y, positionZ = SetActorPositionPacket.INNPOS_Z, rotation = SetActorPositionPacket.INNPOS_ROT;
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public float oldPositionX, oldPositionY, oldPositionZ, oldRotation;
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public ushort moveState, oldMoveState;
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