Cleaned up the 0x02 packet. It fires in response to the 0x2 packet sent by the client it seems.

This commit is contained in:
Filip Maj 2016-03-28 12:14:10 -04:00
parent a30311d12a
commit 4d57aa72a6
5 changed files with 38 additions and 5 deletions

View file

@ -457,9 +457,7 @@ namespace FFXIVClassic_Map_Server
player.zone = zone;
zone.addActorToZone(player);
//Send packets
player.playerSession.queuePacket(DeleteAllActorsPacket.buildPacket(player.actorId), true, false);
player.playerSession.queuePacket(_0x2Packet.buildPacket(player.actorId), true, false);
//Send packets
player.sendZoneInPackets(this, 0x1);
player.playerSession.clearInstance();
player.sendInstanceUpdate();