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Cleaned up the 0x02 packet. It fires in response to the 0x2 packet sent by the client it seems.
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5 changed files with 38 additions and 5 deletions
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@ -457,9 +457,7 @@ namespace FFXIVClassic_Map_Server
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player.zone = zone;
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zone.addActorToZone(player);
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//Send packets
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player.playerSession.queuePacket(DeleteAllActorsPacket.buildPacket(player.actorId), true, false);
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player.playerSession.queuePacket(_0x2Packet.buildPacket(player.actorId), true, false);
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//Send packets
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player.sendZoneInPackets(this, 0x1);
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player.playerSession.clearInstance();
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player.sendInstanceUpdate();
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