Cleaned up the 0x02 packet. It fires in response to the 0x2 packet sent by the client it seems.

This commit is contained in:
Filip Maj 2016-03-28 12:14:10 -04:00
parent a30311d12a
commit 4d57aa72a6
5 changed files with 38 additions and 5 deletions

View file

@ -178,7 +178,8 @@ namespace FFXIVClassic_Lobby_Server
case 0x0002:
subpacket.debugPrintSubPacket();
client.queuePacket(SendMessagePacket.buildPacket(player.actorID, player.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "-------- Login Message --------\nWelcome to the 1.0 Dev Server"), true, false);
client.queuePacket(_0x2Packet.buildPacket(player.actorID), true, false);
Server.GetWorldManager().DoLogin(player.getActor());