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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Moved most of the strings to external resource file
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parent
cd8cb1acb3
commit
4cf005467a
4 changed files with 525 additions and 113 deletions
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@ -16,17 +16,18 @@ using FFXIVClassic_Map_Server.packets.send;
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using FFXIVClassic_Map_Server.dataobjects.chara;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.lua;
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using FFXIVClassic_Map_Server.actors.chara.player;
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using FFXIVClassic_Map_Server.actors.chara.player;
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using FFXIVClassic_Map_Server.Properties;
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namespace FFXIVClassic_Lobby_Server
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{
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class CommandProcessor
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{
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private Dictionary<uint, ConnectedPlayer> mConnectedPlayerList;
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private static WorldManager mWorldManager = Server.getWorldManager();
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private static Dictionary<uint, Item> gamedataItems = Server.getItemGamedataList();
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// For the moment, this is the only predefined item
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private static Dictionary<uint, Item> gamedataItems = Server.getItemGamedataList();
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// For the moment, this is the only predefined item
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// TODO: make a list/enum in the future so that items can be given by name, instead of by id
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const UInt32 ITEM_GIL = 1000001;
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@ -336,6 +337,18 @@ namespace FFXIVClassic_Lobby_Server
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}
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}
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/// <summary>
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/// We only use the default options for SendMessagePacket.
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/// May as well make it less unwieldly to view
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/// </summary>
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/// <param name="client"></param>
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/// <param name="message"></param>
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private void sendMessage(ConnectedPlayer client, String message)
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", message));
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}
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internal bool doCommand(string input, ConnectedPlayer client)
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{
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input.Trim();
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@ -347,130 +360,50 @@ namespace FFXIVClassic_Lobby_Server
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// Debug
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// if (client != null)
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// client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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// string.Join(",", split)
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// ));
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//sendMessage(client, string.Join(",", split));
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if (split.Length >= 1)
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{
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if (split[0].Equals("help"))
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{
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if (split.Length == 1)
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Use !help (command) for details\n\nAvailable commands:\nStandard: mypos, music, warp\nServer Administration: givecurrency, giveitem, givekeyitem, removecurrency, removekeyitem, reloaditems, resetzone\nDebug: property, property2, sendpacket, setgraphic"
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));
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{
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sendMessage(client, Resources.CPhelp);
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}
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if (split.Length == 2)
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{
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if (split[1].Equals("mypos"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Prints out your current location\n\n*Note: The X/Y/Z coordinates do not correspond to the coordinates listed in the in-game map, they are based on the underlying game data"
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));
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}
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sendMessage(client, Resources.CPmypos);
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else if (split[1].Equals("music"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Changes the currently playing background music\n\n*Syntax: music <music id>\n<music id> is the key item's specific id as defined in the server database"
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));
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}
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sendMessage(client, Resources.CPmusic);
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else if (split[1].Equals("warp"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Teleports the player to the specified location\n\n*Syntax:\twarp <location list>\n\twarp <zone id> <X coordinate> <Y coordinate> <Z coordinate>\n\twarp <zone id> <instance> <X coordinate> <Y coordinate> <Z coordinate>\n<location list> is a pre-defined list of locations from the server database\n<instance> is an instanced copy of the desired zone that's only visible to the current player"
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));
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}
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else if (split[1].Equals("givecurrency"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Adds the specified currency to the current player's inventory\n\n*Syntax:\tgivecurrency <quantity>\n\tgivecurrency <quantity> <type>\n<type> is the specific type of currency desired, defaults to gil if no type specified"
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));
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}
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sendMessage(client, Resources.CPwarp);
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else if (split[1].Equals("givecurrency"))
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sendMessage(client, Resources.CPgivecurrency);
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else if (split[1].Equals("giveitem"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Adds the specified items to the current player's inventory\n\n*Syntax:\tgiveitem <item id>\n\tgiveitem <item id> <quantity>\n\tgiveitem <item id> <quantity> <type>\n<item id> is the item's specific id as defined in the server database\n<type> is the type as defined in the server database (defaults to gil if not specified)"
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));
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}
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sendMessage(client, Resources.CPgiveitem);
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else if (split[1].Equals("givekeyitem"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Adds the specified key item to the current player's inventory\n\n*Syntax: givekeyitem <item id>\n<item id> is the key item's specific id as defined in the server database"
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));
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}
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sendMessage(client, Resources.CPgivekeyitem);
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else if (split[1].Equals("removecurrency"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Removes the specified currency from the current player's inventory\n\n*Syntax:\tremovecurrency <quantity>\n\tremovecurrency <quantity> <type>\n<type> is the specific type of currency desired, defaults to gil if no type specified"
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));
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}
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sendMessage(client, Resources.CPremovecurrency);
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else if (split[1].Equals("removeitem"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Removes the specified items to the current player's inventory\n\n*Syntax:\tremoveitem <itemid>\n\tremoveitem <itemid> <quantity>\n<item id> is the item's specific id as defined in the server database"
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));
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}
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sendMessage(client, Resources.CPremoveitem);
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else if (split[1].Equals("removekeyitem"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Removes the specified key item to the current player's inventory\n\n*Syntax: removekeyitem <itemid>\n<item id> is the key item's specific id as defined in the server database"
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));
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}
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sendMessage(client, Resources.CPremovekeyitem);
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else if (split[1].Equals("reloaditems"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Reloads the current item data from the database"
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));
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}
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else if (split[1].Equals("resetzone"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Reloads the current zone data from the server files"
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));
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}
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else if (split[1].Equals("property"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"\n*Syntax: property <value 1> <value 2> <value 3>"
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));
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}
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else if (split[1].Equals("property2"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"\n*Syntax: property2 <value 1> <value 2> <value 3>"
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));
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}
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else if (split[1].Equals("sendpacket"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Server sends a special packet to the client\n\n*Syntax: sendpacket <path to packet>\n<Path to packet> is the path to the packet, starting in <map server install location>\\packet"
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));
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}
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else if (split[1].Equals("setgraphic"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Overrides the currently displayed character equipment in a specific slot\n\n*Note: Similar to Glamours in FFXIV:ARR, the overridden graphics are purely cosmetic, they do not affect the underlying stats of whatever is equipped on that slot\n\n*Syntax: sendpacket <slot> <wid> <eid> <vid> <cid>\n<w/e/v/c id> are as defined in the client game data"
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));
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}
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sendMessage(client, Resources.CPreloaditems);
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else if (split[1].Equals("reloadzones"))
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sendMessage(client, Resources.CPreloadzones);
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/*
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else if (split[1].Equals("property"))
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sendMessage(client, Resources.CPproperty);
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else if (split[1].Equals("property2"))
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sendMessage(client, Resources.CPproperty2);
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else if (split[1].Equals("sendpacket"))
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sendMessage(client, Resources.CPsendpacket);
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else if (split[1].Equals("setgraphic"))
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sendMessage(client, Resources.CPsetgraphic);
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*/
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}
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return true;
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@ -487,7 +420,7 @@ namespace FFXIVClassic_Lobby_Server
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Log.error("Could not load packet: " + e);
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}
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}
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else if (split[0].Equals("resetzone"))
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else if (split[0].Equals("reloadzones"))
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{
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if (client != null)
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{
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