Moved most of the strings to external resource file

This commit is contained in:
TheManii 2016-04-06 19:55:12 -07:00
parent cd8cb1acb3
commit 4cf005467a
4 changed files with 525 additions and 113 deletions

View file

@ -16,17 +16,18 @@ using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.dataobjects.chara;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.actors.chara.player;
using FFXIVClassic_Map_Server.actors.chara.player;
using FFXIVClassic_Map_Server.Properties;
namespace FFXIVClassic_Lobby_Server
{
class CommandProcessor
{
private Dictionary<uint, ConnectedPlayer> mConnectedPlayerList;
private static WorldManager mWorldManager = Server.getWorldManager();
private static Dictionary<uint, Item> gamedataItems = Server.getItemGamedataList();
// For the moment, this is the only predefined item
private static Dictionary<uint, Item> gamedataItems = Server.getItemGamedataList();
// For the moment, this is the only predefined item
// TODO: make a list/enum in the future so that items can be given by name, instead of by id
const UInt32 ITEM_GIL = 1000001;
@ -336,6 +337,18 @@ namespace FFXIVClassic_Lobby_Server
}
}
/// <summary>
/// We only use the default options for SendMessagePacket.
/// May as well make it less unwieldly to view
/// </summary>
/// <param name="client"></param>
/// <param name="message"></param>
private void sendMessage(ConnectedPlayer client, String message)
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", message));
}
internal bool doCommand(string input, ConnectedPlayer client)
{
input.Trim();
@ -347,130 +360,50 @@ namespace FFXIVClassic_Lobby_Server
// Debug
// if (client != null)
// client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
// string.Join(",", split)
// ));
//sendMessage(client, string.Join(",", split));
if (split.Length >= 1)
{
if (split[0].Equals("help"))
{
if (split.Length == 1)
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
"Use !help (command) for details\n\nAvailable commands:\nStandard: mypos, music, warp\nServer Administration: givecurrency, giveitem, givekeyitem, removecurrency, removekeyitem, reloaditems, resetzone\nDebug: property, property2, sendpacket, setgraphic"
));
{
sendMessage(client, Resources.CPhelp);
}
if (split.Length == 2)
{
if (split[1].Equals("mypos"))
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
"Prints out your current location\n\n*Note: The X/Y/Z coordinates do not correspond to the coordinates listed in the in-game map, they are based on the underlying game data"
));
}
sendMessage(client, Resources.CPmypos);
else if (split[1].Equals("music"))
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
"Changes the currently playing background music\n\n*Syntax: music <music id>\n<music id> is the key item's specific id as defined in the server database"
));
}
sendMessage(client, Resources.CPmusic);
else if (split[1].Equals("warp"))
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
"Teleports the player to the specified location\n\n*Syntax:\twarp <location list>\n\twarp <zone id> <X coordinate> <Y coordinate> <Z coordinate>\n\twarp <zone id> <instance> <X coordinate> <Y coordinate> <Z coordinate>\n<location list> is a pre-defined list of locations from the server database\n<instance> is an instanced copy of the desired zone that's only visible to the current player"
));
}
else if (split[1].Equals("givecurrency"))
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
"Adds the specified currency to the current player's inventory\n\n*Syntax:\tgivecurrency <quantity>\n\tgivecurrency <quantity> <type>\n<type> is the specific type of currency desired, defaults to gil if no type specified"
));
}
sendMessage(client, Resources.CPwarp);
else if (split[1].Equals("givecurrency"))
sendMessage(client, Resources.CPgivecurrency);
else if (split[1].Equals("giveitem"))
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
"Adds the specified items to the current player's inventory\n\n*Syntax:\tgiveitem <item id>\n\tgiveitem <item id> <quantity>\n\tgiveitem <item id> <quantity> <type>\n<item id> is the item's specific id as defined in the server database\n<type> is the type as defined in the server database (defaults to gil if not specified)"
));
}
sendMessage(client, Resources.CPgiveitem);
else if (split[1].Equals("givekeyitem"))
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
"Adds the specified key item to the current player's inventory\n\n*Syntax: givekeyitem <item id>\n<item id> is the key item's specific id as defined in the server database"
));
}
sendMessage(client, Resources.CPgivekeyitem);
else if (split[1].Equals("removecurrency"))
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
"Removes the specified currency from the current player's inventory\n\n*Syntax:\tremovecurrency <quantity>\n\tremovecurrency <quantity> <type>\n<type> is the specific type of currency desired, defaults to gil if no type specified"
));
}
sendMessage(client, Resources.CPremovecurrency);
else if (split[1].Equals("removeitem"))
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
"Removes the specified items to the current player's inventory\n\n*Syntax:\tremoveitem <itemid>\n\tremoveitem <itemid> <quantity>\n<item id> is the item's specific id as defined in the server database"
));
}
sendMessage(client, Resources.CPremoveitem);
else if (split[1].Equals("removekeyitem"))
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
"Removes the specified key item to the current player's inventory\n\n*Syntax: removekeyitem <itemid>\n<item id> is the key item's specific id as defined in the server database"
));
}
sendMessage(client, Resources.CPremovekeyitem);
else if (split[1].Equals("reloaditems"))
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
"Reloads the current item data from the database"
));
}
else if (split[1].Equals("resetzone"))
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
"Reloads the current zone data from the server files"
));
}
else if (split[1].Equals("property"))
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
"\n*Syntax: property <value 1> <value 2> <value 3>"
));
}
else if (split[1].Equals("property2"))
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
"\n*Syntax: property2 <value 1> <value 2> <value 3>"
));
}
else if (split[1].Equals("sendpacket"))
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
"Server sends a special packet to the client\n\n*Syntax: sendpacket <path to packet>\n<Path to packet> is the path to the packet, starting in <map server install location>\\packet"
));
}
else if (split[1].Equals("setgraphic"))
{
if (client != null)
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
"Overrides the currently displayed character equipment in a specific slot\n\n*Note: Similar to Glamours in FFXIV:ARR, the overridden graphics are purely cosmetic, they do not affect the underlying stats of whatever is equipped on that slot\n\n*Syntax: sendpacket <slot> <wid> <eid> <vid> <cid>\n<w/e/v/c id> are as defined in the client game data"
));
}
sendMessage(client, Resources.CPreloaditems);
else if (split[1].Equals("reloadzones"))
sendMessage(client, Resources.CPreloadzones);
/*
else if (split[1].Equals("property"))
sendMessage(client, Resources.CPproperty);
else if (split[1].Equals("property2"))
sendMessage(client, Resources.CPproperty2);
else if (split[1].Equals("sendpacket"))
sendMessage(client, Resources.CPsendpacket);
else if (split[1].Equals("setgraphic"))
sendMessage(client, Resources.CPsetgraphic);
*/
}
return true;
@ -487,7 +420,7 @@ namespace FFXIVClassic_Lobby_Server
Log.error("Could not load packet: " + e);
}
}
else if (split[0].Equals("resetzone"))
else if (split[0].Equals("reloadzones"))
{
if (client != null)
{