If a player tries to zone to a offline server they will see a standard error message. Also a reconnection attempt will be made on a disconnected server.

This commit is contained in:
Filip Maj 2016-12-03 14:00:24 -05:00
parent 260878df38
commit 4ce4647a75
9 changed files with 112 additions and 24 deletions

View file

@ -0,0 +1,37 @@
using FFXIVClassic.Common;
using FFXIVClassic_World_Server.DataObjects;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send
{
class ErrorPacket
{
public const ushort OPCODE = 0x100A;
public const uint PACKET_SIZE = 0x24;
public static SubPacket BuildPacket(Session session, uint errorCode)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
try
{
binWriter.Write((UInt32)errorCode);
}
catch (Exception)
{ }
}
}
return new SubPacket(true, OPCODE, 0, session.sessionId, data);
}
}
}