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If a player tries to zone to a offline server they will see a standard error message. Also a reconnection attempt will be made on a disconnected server.
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9 changed files with 112 additions and 24 deletions
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@ -42,6 +42,16 @@ namespace FFXIVClassic_Map_Server
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//Normal Game Opcode
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switch (subpacket.gameMessage.opcode)
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{
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//World Server - Error
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case 0x100A:
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ErrorPacket worldError = new ErrorPacket(subpacket.data);
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switch (worldError.errorCode)
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{
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case 0x01:
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session.GetActor().SendGameMessage(Server.GetWorldManager().GetActor(), 60005, 0x20);
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break;
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}
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break;
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//World Server - Session Begin
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case 0x1000:
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subpacket.DebugPrintSubPacket();
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