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https://bitbucket.org/Ioncannon/project-meteor-server.git
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If a player tries to zone to a offline server they will see a standard error message. Also a reconnection attempt will be made on a disconnected server.
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parent
260878df38
commit
4ce4647a75
9 changed files with 112 additions and 24 deletions
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@ -256,6 +256,7 @@
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<Compile Include="packets\send\_0xE2Packet.cs" />
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<Compile Include="packets\receive\PingPacket.cs" />
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<Compile Include="packets\receive\UpdatePlayerPositionPacket.cs" />
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<Compile Include="packets\WorldPackets\Receive\ErrorPacket.cs" />
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<Compile Include="packets\WorldPackets\Receive\SessionEndPacket.cs" />
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<Compile Include="packets\WorldPackets\Receive\SessionBeginPacket.cs" />
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<Compile Include="packets\WorldPackets\Send\SessionBeginConfirmPacket.cs" />
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@ -42,6 +42,16 @@ namespace FFXIVClassic_Map_Server
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//Normal Game Opcode
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switch (subpacket.gameMessage.opcode)
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{
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//World Server - Error
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case 0x100A:
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ErrorPacket worldError = new ErrorPacket(subpacket.data);
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switch (worldError.errorCode)
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{
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case 0x01:
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session.GetActor().SendGameMessage(Server.GetWorldManager().GetActor(), 60005, 0x20);
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break;
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}
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break;
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//World Server - Session Begin
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case 0x1000:
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subpacket.DebugPrintSubPacket();
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@ -360,14 +360,7 @@ namespace FFXIVClassic_Map_Server
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//Moves actor to new zone, and sends packets to spawn at the given coords.
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public void DoZoneChange(Player player, uint destinationZoneId, string destinationPrivateArea, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
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{
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Area oldZone = player.zone;
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//Remove player from currentZone if transfer else it's login
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if (player.zone != null)
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{
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oldZone.RemoveActorFromZone(player);
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}
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{
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//Add player to new zone and update
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Area newArea;
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@ -379,16 +372,18 @@ namespace FFXIVClassic_Map_Server
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//This server does not contain that zoneId
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if (newArea == null)
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{
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if (oldZone != null)
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{
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oldZone.AddActorToZone(player);
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}
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Program.Log.Debug("Request to change to zone not on this server by: {0}.", player.customDisplayName);
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RequestWorldServerZoneChange(player, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation);
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return;
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}
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Area oldZone = player.zone;
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//Remove player from currentZone if transfer else it's login
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if (player.zone != null)
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{
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oldZone.RemoveActorFromZone(player);
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}
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newArea.AddActorToZone(player);
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//Update player actor's properties
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@ -748,8 +748,8 @@ namespace FFXIVClassic_Map_Server.Actors
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}
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public void SendGameMessage(Actor sourceActor, Actor textIdOwner, ushort textId, byte log, params object[] msgParams)
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{
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if (msgParams.Length == 0)
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{
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if (msgParams == null || msgParams.Length == 0)
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{
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QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log));
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}
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@ -758,24 +758,24 @@ namespace FFXIVClassic_Map_Server.Actors
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}
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public void SendGameMessage(Actor textIdOwner, ushort textId, byte log, params object[] msgParams)
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{
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if (msgParams.Length == 0)
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{
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if (msgParams == null || msgParams.Length == 0)
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QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log));
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else
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QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log, LuaUtils.CreateLuaParamList(msgParams)));
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}
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public void SendGameMessage(Actor textIdOwner, ushort textId, byte log, string customSender, params object[] msgParams)
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{
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if (msgParams.Length == 0)
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{
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if (msgParams == null || msgParams.Length == 0)
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QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log));
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else
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QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.CreateLuaParamList(msgParams)));
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}
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public void SendGameMessage(Actor textIdOwner, ushort textId, byte log, uint displayId, params object[] msgParams)
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{
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if (msgParams.Length == 0)
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{
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if (msgParams == null || msgParams.Length == 0)
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QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log));
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else
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QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.CreateLuaParamList(msgParams)));
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@ -0,0 +1,35 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.WorldPackets.Receive
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{
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class ErrorPacket
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{
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public uint errorCode;
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public bool invalidPacket = false;
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public ErrorPacket(byte[] data)
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{
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryReader binReader = new BinaryReader(mem))
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{
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try
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{
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errorCode = binReader.ReadUInt32();
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}
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catch (Exception)
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{
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invalidPacket = true;
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}
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}
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}
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}
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}
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}
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