Fixed the last actor speed. It was active mode speed.

This commit is contained in:
Filip Maj 2017-01-03 19:02:35 -05:00
parent 8a0ebe7ec4
commit 4b0ffb3882
4 changed files with 15 additions and 14 deletions

View file

@ -12,6 +12,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const float DEFAULT_STOP = 0.0f;
public const float DEFAULT_WALK = 2.0f;
public const float DEFAULT_RUN = 5.0f;
public const float DEFAULT_ACTIVE = 5.0f;
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID)
{
@ -30,19 +31,19 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
binWriter.Write((Single)DEFAULT_RUN);
binWriter.Write((UInt32)2);
binWriter.Write((Single)DEFAULT_RUN);
binWriter.Write((Single)DEFAULT_ACTIVE);
binWriter.Write((UInt32)3);
binWriter.BaseStream.Seek(0x80, SeekOrigin.Begin);
binWriter.Write((UInt32)5);
binWriter.Write((UInt32)4);
}
}
return new SubPacket(OPCODE, playerActorID, targetActorID, data);
}
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, float stopSpeed, float walkSpeed, float runSpeed)
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, float stopSpeed, float walkSpeed, float runSpeed, float activeSpeed)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -59,12 +60,12 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
binWriter.Write((Single)runSpeed);
binWriter.Write((UInt32)2);
binWriter.Write((Single)runSpeed);
binWriter.Write((Single)activeSpeed);
binWriter.Write((UInt32)3);
binWriter.BaseStream.Seek(0x80, SeekOrigin.Begin);
binWriter.Write((UInt32)5);
binWriter.Write((UInt32)4);
}
}