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Implemented the emote and notice event conditions.
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3 changed files with 11 additions and 10 deletions
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@ -22,8 +22,8 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((Byte)condition.unknown1);
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binWriter.Write((Byte)condition.unknown2);
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binWriter.Write((Byte)condition.unknown1); //Seen: 0, 1, E
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binWriter.Write((Byte)condition.unknown2); //Seen: 0, 1
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binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName));
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}
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}
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