Implemented the emote and notice event conditions.

This commit is contained in:
Filip Maj 2016-03-20 19:34:39 -04:00
parent 1dccc0530e
commit 48f1fbc8f5
3 changed files with 11 additions and 10 deletions

View file

@ -22,8 +22,8 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((Byte)condition.unknown1);
binWriter.Write((Byte)condition.unknown2);
binWriter.Write((Byte)condition.unknown1); //Seen: 0, 1, E
binWriter.Write((Byte)condition.unknown2); //Seen: 0, 1
binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName));
}
}