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SetPushEventConditionWithTriggerBox & EventList.cs - Made changes to PushBoxEventCondition so it can function ingame if provided the correct parameters in the eventConditions in the gamedata_actor_class SQL. These are used for the Market Wards entrances in each city
MarketEntrance.lua - Script mostly laid out and documented. Some debugging info left in while various warp locations and PrivateAreas still need finishing up. CraftCommand.lua - WIP on crafting menu + minigame. Menu flow worked out for the most part, it's just a matter of plugging in various data for them to replace the debugging values I set currently. DummyCommand.lua - WIP on Mining minigame. Still lots missing but it's a start. Cannot use mining nodes ingame currently without modifying KickEventPacket.cs Removed orphaned individual ShopSalesman scripts since their info was tabled into a single script awhile back.
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13 changed files with 989 additions and 95 deletions
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@ -26,7 +26,7 @@ using System.Text;
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using Meteor.Common;
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namespace Meteor.Map.packets.send.actor.events
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namespace Meteor.Map.packets.send.actor.events
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{
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class SetPushEventConditionWithTriggerBox
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{
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@ -41,18 +41,20 @@ namespace Meteor.Map.packets.send.actor.events
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)condition.size);
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binWriter.Write((UInt32)0x1A5);
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binWriter.Write((UInt32)4);
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binWriter.Seek(8, SeekOrigin.Current);
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binWriter.Write((UInt32)condition.bgObj); // bgObj
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binWriter.Write((UInt32)condition.layout); // Layout
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binWriter.Write((UInt32)4); // Actor? Always 4 in 1.23
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binWriter.Seek(8, SeekOrigin.Current); // Unknowns
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binWriter.Write((Byte)(condition.outwards ? 0x11 : 0x0)); //If == 0x10, Inverted Bounding Box
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binWriter.Write((Byte)3);
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binWriter.Write((Byte)(condition.silent ? 0x1 : 0x0)); //Silent Trigger;
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binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName));
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binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(condition.conditionName));
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binWriter.Seek(55, SeekOrigin.Begin);
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binWriter.Write((Byte)0); // Unknown
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binWriter.Write(Encoding.ASCII.GetBytes(condition.reactName), 0, Encoding.ASCII.GetByteCount(condition.reactName) >= 0x04 ? 0x04 : Encoding.ASCII.GetByteCount(condition.reactName));
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}
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}
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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}
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}
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}
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