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SetPushEventConditionWithTriggerBox & EventList.cs - Made changes to PushBoxEventCondition so it can function ingame if provided the correct parameters in the eventConditions in the gamedata_actor_class SQL. These are used for the Market Wards entrances in each city
MarketEntrance.lua - Script mostly laid out and documented. Some debugging info left in while various warp locations and PrivateAreas still need finishing up. CraftCommand.lua - WIP on crafting menu + minigame. Menu flow worked out for the most part, it's just a matter of plugging in various data for them to replace the debugging values I set currently. DummyCommand.lua - WIP on Mining minigame. Still lots missing but it's a start. Cannot use mining nodes ingame currently without modifying KickEventPacket.cs Removed orphaned individual ShopSalesman scripts since their info was tabled into a single script awhile back.
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13 changed files with 989 additions and 95 deletions
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@ -79,8 +79,10 @@ namespace Meteor.Map.actors
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public class PushBoxEventCondition
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{
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public uint bgObj;
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public uint layout;
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public string conditionName = "";
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public float size = 30.0f;
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public string reactName = "";
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public bool outwards = false;
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public bool silent = true;
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}
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