SetPushEventConditionWithTriggerBox & EventList.cs - Made changes to PushBoxEventCondition so it can function ingame if provided the correct parameters in the eventConditions in the gamedata_actor_class SQL. These are used for the Market Wards entrances in each city

MarketEntrance.lua       - Script mostly laid out and documented.  Some debugging info left in while various warp locations and PrivateAreas still need finishing up.

CraftCommand.lua  - WIP on crafting menu + minigame.  Menu flow worked out for the most part, it's just a matter of plugging in various data for them to replace the debugging values I set currently.
DummyCommand.lua - WIP on Mining minigame.  Still lots missing but it's a start.  Cannot use mining nodes ingame currently without modifying KickEventPacket.cs

Removed orphaned individual ShopSalesman scripts since their info was tabled into a single script awhile back.
This commit is contained in:
CuriousJorge 2020-09-25 18:15:54 -04:00
parent 8ddcd24704
commit 48d996bd4f
13 changed files with 989 additions and 95 deletions

View file

@ -79,8 +79,10 @@ namespace Meteor.Map.actors
public class PushBoxEventCondition
{
public uint bgObj;
public uint layout;
public string conditionName = "";
public float size = 30.0f;
public string reactName = "";
public bool outwards = false;
public bool silent = true;
}