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SetPushEventConditionWithTriggerBox & EventList.cs - Made changes to PushBoxEventCondition so it can function ingame if provided the correct parameters in the eventConditions in the gamedata_actor_class SQL. These are used for the Market Wards entrances in each city
MarketEntrance.lua - Script mostly laid out and documented. Some debugging info left in while various warp locations and PrivateAreas still need finishing up. CraftCommand.lua - WIP on crafting menu + minigame. Menu flow worked out for the most part, it's just a matter of plugging in various data for them to replace the debugging values I set currently. DummyCommand.lua - WIP on Mining minigame. Still lots missing but it's a start. Cannot use mining nodes ingame currently without modifying KickEventPacket.cs Removed orphaned individual ShopSalesman scripts since their info was tabled into a single script awhile back.
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13 changed files with 989 additions and 95 deletions
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shopInfo = {
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welcomeText = 94,
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shopPack = 0x67,
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shopCurrancy = nil
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}
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shopInfo = {
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welcomeText = 69,
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shopPack = 3020,
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tutorialId = 35
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}
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shopInfo = {
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welcomeText = 64,
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shopPack = 3021,
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tutorialId = 34
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}
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shopInfo = {
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welcomeText = 76,
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shopPack = 3022,
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tutorialId = 39
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}
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shopInfo = {
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welcomeText = 54,
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shopPack = 3019,
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tutorialId = 32
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}
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shopInfo = {
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welcomeText = 265,
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shopPack = 3024
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}
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shopInfo = {
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welcomeText = 111,
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shopPack = 3003
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}
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shopInfo = {
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welcomeText = 110,
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shopPack = 3002
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}
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