SetPushEventConditionWithTriggerBox & EventList.cs - Made changes to PushBoxEventCondition so it can function ingame if provided the correct parameters in the eventConditions in the gamedata_actor_class SQL. These are used for the Market Wards entrances in each city

MarketEntrance.lua       - Script mostly laid out and documented.  Some debugging info left in while various warp locations and PrivateAreas still need finishing up.

CraftCommand.lua  - WIP on crafting menu + minigame.  Menu flow worked out for the most part, it's just a matter of plugging in various data for them to replace the debugging values I set currently.
DummyCommand.lua - WIP on Mining minigame.  Still lots missing but it's a start.  Cannot use mining nodes ingame currently without modifying KickEventPacket.cs

Removed orphaned individual ShopSalesman scripts since their info was tabled into a single script awhile back.
This commit is contained in:
CuriousJorge 2020-09-25 18:15:54 -04:00
parent 8ddcd24704
commit 48d996bd4f
13 changed files with 989 additions and 95 deletions

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shopInfo = {
welcomeText = 94,
shopPack = 0x67,
shopCurrancy = nil
}

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shopInfo = {
welcomeText = 69,
shopPack = 3020,
tutorialId = 35
}

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shopInfo = {
welcomeText = 64,
shopPack = 3021,
tutorialId = 34
}

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shopInfo = {
welcomeText = 76,
shopPack = 3022,
tutorialId = 39
}

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shopInfo = {
welcomeText = 54,
shopPack = 3019,
tutorialId = 32
}

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shopInfo = {
welcomeText = 265,
shopPack = 3024
}

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shopInfo = {
welcomeText = 111,
shopPack = 3003
}

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shopInfo = {
welcomeText = 110,
shopPack = 3002
}