mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-15 17:04:36 +02:00
Initial Commit.
This commit is contained in:
commit
46c4c26d01
82 changed files with 70188 additions and 0 deletions
32
FFXIVClassic Map Server/packets/send/login/0x2Packet.cs
Normal file
32
FFXIVClassic Map Server/packets/send/login/0x2Packet.cs
Normal file
|
@ -0,0 +1,32 @@
|
|||
using FFXIVClassic_Lobby_Server.packets;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.login
|
||||
{
|
||||
class _0x2Packet
|
||||
{
|
||||
public const ushort OPCODE = 0x0002;
|
||||
public const uint PACKET_SIZE = 0x30;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE-0x20];
|
||||
|
||||
using (MemoryStream mem = new MemoryStream(data))
|
||||
{
|
||||
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||
{
|
||||
binWriter.BaseStream.Seek(0x8, SeekOrigin.Begin);
|
||||
binWriter.Write((uint)playerActorID);
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue