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Initial Commit.
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35
FFXIVClassic Map Server/packets/send/PongPacket.cs
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35
FFXIVClassic Map Server/packets/send/PongPacket.cs
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using FFXIVClassic_Lobby_Server.common;
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.receive
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{
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class PongPacket
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{
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public const ushort OPCODE = 0x0001;
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public const uint PACKET_SIZE = 0x40;
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public static SubPacket buildPacket(uint playerActorID, ulong pingTicks)
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{
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byte[] data = new byte[PACKET_SIZE-0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using(BinaryWriter binWriter = new BinaryWriter(mem))
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{
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ulong time = pingTicks;
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binWriter.Write(time);
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}
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}
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SubPacket subpacket = new SubPacket(OPCODE, playerActorID, playerActorID, data);
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return subpacket;
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}
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}
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}
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