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Initial Commit.
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commit
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.receive
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{
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class UpdatePlayerPositionPacket
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{
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bool invalidPacket = false;
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public ulong time;
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public float x, y, z, rot;
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public ushort moveState; //0: Standing, 1: Walking, 2: Running
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public UpdatePlayerPositionPacket(byte[] data)
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{
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryReader binReader = new BinaryReader(mem))
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{
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try{
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time = binReader.ReadUInt64();
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x = binReader.ReadSingle();
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y = binReader.ReadSingle();
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z = binReader.ReadSingle();
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rot = binReader.ReadSingle();
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moveState = binReader.ReadUInt16();
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}
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catch (Exception){
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invalidPacket = true;
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}
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}
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}
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}
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}
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}
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