Initial Commit.

This commit is contained in:
Filip Maj 2015-09-25 18:52:25 -04:00
commit 46c4c26d01
82 changed files with 70188 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace FFXIVClassic_Map_Server.dataobjects
{
class Actor
{
enum Appearance {
MODEL,
SIZE,
COLORINFO,
FACEINFO,
HIGHLIGHT_HAIR,
VOICE,
WEAPON1,
WEAPON2,
WEAPON3,
HEADGEAR,
BODYGEAR,
LEGSGEAR,
HANDSGEAR,
FEETGEAR,
WAISTGEAR,
UNKNOWN1,
R_EAR,
L_EAR,
UNKNOWN2,
UNKNOWN3,
R_FINGER,
L_FINGER
}
public uint actorID;
public uint displayNameID;
public string customDisplayName;
public uint[] appearanceIDs;
public float positionX, positionY, positionZ;
public float rotation;
public ushort moveState;
public Actor(uint id)
{
actorID = id;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Lobby_Server.common;
using System.IO;
namespace FFXIVClassic_Lobby_Server.dataobjects
{
class CharaInfo
{
public uint tribe = 0;
public uint size = 0;
public uint voice = 0;
public ushort skinColor = 0;
public ushort hairStyle = 0;
public ushort hairColor = 0;
public ushort hairHighlightColor = 0;
public ushort eyeColor = 0;
public ushort characteristicsColor = 0;
public struct FaceInfo
{
[BitfieldLength(5)]
public uint characteristics;
[BitfieldLength(3)]
public uint characteristicsColor;
[BitfieldLength(6)]
public uint type;
[BitfieldLength(2)]
public uint ears;
[BitfieldLength(2)]
public uint mouth;
[BitfieldLength(2)]
public uint features;
[BitfieldLength(3)]
public uint nose;
[BitfieldLength(3)]
public uint eyeShape;
[BitfieldLength(1)]
public uint irisSize;
[BitfieldLength(3)]
public uint eyebrows;
[BitfieldLength(2)]
public uint unknown;
}
public uint faceType = 0;
public uint faceEyebrows = 0;
public uint faceEyeShape = 0;
public uint faceIrisSize = 0;
public uint faceNose = 0;
public uint faceMouth = 0;
public uint faceFeatures = 0;
public uint characteristics = 0;
public uint ears = 0;
public uint guardian = 0;
public uint birthMonth = 0;
public uint birthDay = 0;
public uint currentClass = 0;
public uint currentJob = 0;
public uint allegiance = 0;
public uint mainHand = 0;
public uint offHand = 0;
public uint headGear = 0;
public uint bodyGear = 0;
public uint legsGear = 0;
public uint handsGear = 0;
public uint feetGear = 0;
public uint waistGear = 0;
public uint rightEarGear = 0;
public uint leftEarGear = 0;
public uint rightFingerGear = 0;
public uint leftFingerGear = 0;
public uint currentLevel = 1;
public static CharaInfo getFromNewCharRequest(String encoded)
{
byte[] data = Convert.FromBase64String(encoded.Replace('-', '+').Replace('_', '/'));
CharaInfo info = new CharaInfo();
using (MemoryStream stream = new MemoryStream(data))
{
using (BinaryReader reader = new BinaryReader(stream))
{
uint version = reader.ReadUInt32();
uint unknown1 = reader.ReadUInt32();
info.tribe = reader.ReadByte();
info.size = reader.ReadByte();
info.hairStyle = reader.ReadUInt16();
info.hairHighlightColor = reader.ReadUInt16();
info.faceType = reader.ReadByte();
info.characteristics = reader.ReadByte();
info.characteristicsColor = reader.ReadByte();
reader.ReadUInt32();
info.faceEyebrows = reader.ReadByte();
info.faceIrisSize = reader.ReadByte();
info.faceEyeShape = reader.ReadByte();
info.faceNose = reader.ReadByte();
info.faceFeatures = reader.ReadByte();
info.faceMouth = reader.ReadByte();
info.ears = reader.ReadByte();
info.hairColor = reader.ReadUInt16();
reader.ReadUInt32();
info.skinColor = reader.ReadUInt16();
info.eyeColor = reader.ReadUInt16();
info.voice = reader.ReadByte();
info.guardian = reader.ReadByte();
info.birthMonth = reader.ReadByte();
info.birthDay = reader.ReadByte();
info.currentClass = reader.ReadUInt16();
reader.ReadUInt32();
reader.ReadUInt32();
reader.ReadUInt32();
reader.BaseStream.Seek(0x10, SeekOrigin.Current);
info.allegiance = reader.ReadByte();
}
}
return info;
}
public String buildForCharaList(Character chara)
{
byte[] data;
mainHand = 79707136;
offHand = 32509954;
headGear = 43008;
bodyGear = 43008;
legsGear = 43008;
handsGear = 43008;
feetGear = 43008;
using (MemoryStream stream = new MemoryStream())
{
using (BinaryWriter writer = new BinaryWriter(stream))
{
//Build faceinfo for later
FaceInfo faceInfo = new FaceInfo();
faceInfo.characteristics = characteristics;
faceInfo.characteristicsColor = characteristicsColor;
faceInfo.type = faceType;
faceInfo.ears = ears;
faceInfo.features = faceFeatures;
faceInfo.eyebrows = faceEyebrows;
faceInfo.eyeShape = faceEyeShape;
faceInfo.irisSize = faceIrisSize;
faceInfo.mouth = faceMouth;
faceInfo.nose = faceNose;
string location1 = "prv0Inn01\0";
string location2 = "defaultTerritory\0";
writer.Write((UInt32)0x000004c0);
writer.Write((UInt32)0x232327ea);
writer.Write((UInt32)System.Text.Encoding.UTF8.GetBytes(chara.name + '\0').Length);
writer.Write(System.Text.Encoding.UTF8.GetBytes(chara.name + '\0'));
writer.Write((UInt32)0x1c);
writer.Write((UInt32)0x04);
writer.Write((UInt32)getTribeModel());
writer.Write((UInt32)size);
uint colorVal = skinColor | (uint)(hairColor << 10) | (uint)(eyeColor << 20);
writer.Write((UInt32)colorVal);
var bitfield = PrimitiveConversion.ToUInt32(faceInfo);
writer.Write((UInt32)bitfield); //FACE, Figure this out!
uint hairVal = hairHighlightColor | (uint)(hairStyle << 10) | (uint)(characteristicsColor << 20);
writer.Write((UInt32)hairVal);
writer.Write((UInt32)voice);
writer.Write((UInt32)mainHand);
writer.Write((UInt32)offHand);
writer.Write((UInt32)0);
writer.Write((UInt32)0);
writer.Write((UInt32)0);
writer.Write((UInt32)0);
writer.Write((UInt32)0);
writer.Write((UInt32)headGear);
writer.Write((UInt32)bodyGear);
writer.Write((UInt32)legsGear);
writer.Write((UInt32)handsGear);
writer.Write((UInt32)feetGear);
writer.Write((UInt32)waistGear);
writer.Write((UInt32)0);
writer.Write((UInt32)rightEarGear);
writer.Write((UInt32)leftEarGear);
writer.Write((UInt32)0);
writer.Write((UInt32)0);
writer.Write((UInt32)rightFingerGear);
writer.Write((UInt32)leftFingerGear);
for (int i = 0; i < 0x8; i++)
writer.Write((byte)0);
writer.Write((UInt32)1);
writer.Write((UInt32)1);
writer.Write((byte)currentClass);
writer.Write((UInt16)currentLevel);
writer.Write((byte)currentJob);
writer.Write((UInt16)1);
writer.Write((byte)tribe);
writer.Write((UInt32)0xe22222aa);
writer.Write((UInt32)System.Text.Encoding.UTF8.GetBytes(location1).Length);
writer.Write(System.Text.Encoding.UTF8.GetBytes(location1));
writer.Write((UInt32)System.Text.Encoding.UTF8.GetBytes(location2).Length);
writer.Write(System.Text.Encoding.UTF8.GetBytes(location2));
writer.Write((byte)guardian);
writer.Write((byte)birthMonth);
writer.Write((byte)birthDay);
writer.Write((UInt16)0x17);
writer.Write((UInt32)4);
writer.Write((UInt32)4);
writer.BaseStream.Seek(0x10, SeekOrigin.Current);
writer.Write((UInt32)allegiance);
writer.Write((UInt32)allegiance);
}
data = stream.GetBuffer();
}
return Convert.ToBase64String(data).Replace('+', '-').Replace('/', '_');
}
public static String debug()
{
byte[] bytes = File.ReadAllBytes("./packets/charaInfo.bin");
Console.WriteLine(Utils.ByteArrayToHex(bytes));
return Convert.ToBase64String(bytes).Replace('+', '-').Replace('/', '_');
}
public UInt32 getTribeModel()
{
switch (tribe)
{
//Hyur Midlander Male
case 1:
default:
return 1;
//Hyur Midlander Female
case 2:
return 2;
//Elezen Male
case 4:
case 6:
return 3;
//Elezen Female
case 5:
case 7:
return 4;
//Lalafell Male
case 8:
case 10:
return 5;
//Lalafell Female
case 9:
case 11:
return 6;
//Miqo'te Female
case 12:
case 13:
return 8;
//Roegadyn Male
case 14:
case 15:
return 7;
//Hyur Highlander Male
case 3:
return 9;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Lobby_Server.dataobjects;
namespace FFXIVClassic_Lobby_Server
{
class Character
{
public uint id;
public ushort slot;
public ushort serverId;
public string name;
public ushort state;
public string charaInfo;
public bool isLegacy;
public bool doRename;
public uint currentZoneId;
public static CharaInfo EncodedToCharacter(String charaInfo)
{
charaInfo.Replace("+", "-");
charaInfo.Replace("/", "_");
byte[] data = System.Convert.FromBase64String(charaInfo);
Console.WriteLine("------------Base64 printout------------------");
Console.WriteLine(Utils.ByteArrayToHex(data));
Console.WriteLine("------------Base64 printout------------------");
CharaInfo chara = new CharaInfo();
return chara;
}
}
}

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using FFXIVClassic_Lobby_Server;
using FFXIVClassic_Lobby_Server.dataobjects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.dataobjects
{
class Player
{
Actor playerActor;
ClientConnection conn1;
ClientConnection conn2;
public uint characterID = 0;
public uint actorID = 0;
uint currentZoneID = 0;
List<Actor> actorInstanceList = new List<Actor>();
bool isDisconnected;
public Player(uint actorId)
{
this.actorID = actorId;
createPlayerActor(actorId, null);
}
public void addConnection(ClientConnection conn)
{
if (conn1 == null && conn2 != null)
conn1 = conn;
else if (conn2 == null && conn1 != null)
conn2 = conn;
else
conn1 = conn;
}
public bool isClientConnectionsReady()
{
return (conn1 != null && conn2 != null);
}
public void disconnect()
{
isDisconnected = true;
conn1.disconnect();
conn2.disconnect();
}
public void setConnection1(ClientConnection conn)
{
conn1 = conn;
}
public void setConnection2(ClientConnection conn)
{
conn2 = conn;
}
public ClientConnection getConnection1()
{
return conn1;
}
public ClientConnection getConnection2()
{
return conn1;
}
public void createPlayerActor(uint actorId, Character chara)
{
playerActor = new Actor(actorId);
actorInstanceList.Add(playerActor);
}
public void updatePlayerActorPosition(float x, float y, float z, float rot, ushort moveState)
{
playerActor.positionX = x;
playerActor.positionY = y;
playerActor.positionZ = z;
playerActor.rotation = rot;
playerActor.moveState = moveState;
}
public void sendMotd()
{
World world = Database.getServer(ConfigConstants.DATABASE_WORLDID);
//sendChat(world.motd);
}
public void sendChat(Player sender, string message, int mode)
{
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Lobby_Server.dataobjects
{
class World
{
public ushort id;
public string address;
public ushort port;
public ushort listPosition;
public ushort population;
public string name;
public bool isActive;
public string motd;
}
}