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183
FFXIVClassic Map Server/Server.cs
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183
FFXIVClassic Map Server/Server.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading.Tasks;
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using System.Threading;
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using FFXIVClassic_Lobby_Server.common;
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using FFXIVClassic_Map_Server.dataobjects;
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namespace FFXIVClassic_Lobby_Server
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{
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class Server
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{
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public const int FFXIV_MAP_PORT = 54992;
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public const int BUFFER_SIZE = 0x400;
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public const int BACKLOG = 100;
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private Socket mServerSocket;
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private List<Player> mConnectedPlayerList = new List<Player>();
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private List<ClientConnection> mConnectionList = new List<ClientConnection>();
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private PacketProcessor mProcessor;
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private Thread mProcessorThread;
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#region Socket Handling
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public bool startServer()
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{
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IPEndPoint serverEndPoint = new System.Net.IPEndPoint(IPAddress.Parse(ConfigConstants.OPTIONS_BINDIP), FFXIV_MAP_PORT);
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try{
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mServerSocket = new System.Net.Sockets.Socket(serverEndPoint.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
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}
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catch (Exception e)
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{
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throw new ApplicationException("Could not create socket, check to make sure not duplicating port", e);
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}
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try
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{
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mServerSocket.Bind(serverEndPoint);
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mServerSocket.Listen(BACKLOG);
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}
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catch (Exception e)
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{
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throw new ApplicationException("Error occured while binding socket, check inner exception", e);
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}
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try
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{
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mServerSocket.BeginAccept(new AsyncCallback(acceptCallback), mServerSocket);
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}
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catch (Exception e)
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{
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throw new ApplicationException("Error occured starting listeners, check inner exception", e);
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}
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Console.Write("Game server has started @ ");
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Console.ForegroundColor = ConsoleColor.White;
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Console.WriteLine("{0}:{1}", (mServerSocket.LocalEndPoint as IPEndPoint).Address, (mServerSocket.LocalEndPoint as IPEndPoint).Port);
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Console.ForegroundColor = ConsoleColor.Gray;
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mProcessor = new PacketProcessor(mConnectionList);
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mProcessorThread = new Thread(new ThreadStart(mProcessor.update));
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mProcessorThread.Start();
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return true;
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}
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private void acceptCallback(IAsyncResult result)
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{
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ClientConnection conn = null;
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Socket socket = (System.Net.Sockets.Socket)result.AsyncState;
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try
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{
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conn = new ClientConnection();
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conn.socket = socket.EndAccept(result);
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conn.buffer = new byte[BUFFER_SIZE];
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lock (mConnectionList)
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{
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mConnectionList.Add(conn);
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}
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Log.conn(String.Format("Connection {0}:{1} has connected.", (conn.socket.RemoteEndPoint as IPEndPoint).Address, (conn.socket.RemoteEndPoint as IPEndPoint).Port));
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//Queue recieving of data from the connection
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conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), conn);
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//Queue the accept of the next incomming connection
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mServerSocket.BeginAccept(new AsyncCallback(acceptCallback), mServerSocket);
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}
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catch (SocketException)
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{
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if (conn != null)
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{
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lock (mConnectionList)
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{
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mConnectionList.Remove(conn);
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}
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}
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mServerSocket.BeginAccept(new AsyncCallback(acceptCallback), mServerSocket);
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}
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catch (Exception)
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{
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if (conn != null)
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{
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lock (mConnectionList)
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{
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mConnectionList.Remove(conn);
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}
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}
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mServerSocket.BeginAccept(new AsyncCallback(acceptCallback), mServerSocket);
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}
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}
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private Player findPlayerBySocket(Socket s)
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{
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lock (mConnectedPlayerList)
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{
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foreach (Player p in mConnectedPlayerList)
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{
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if ((p.getConnection1().socket.RemoteEndPoint as IPEndPoint).Address.Equals((s.RemoteEndPoint as IPEndPoint).Address))
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{
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return p;
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}
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if ((p.getConnection2().socket.RemoteEndPoint as IPEndPoint).Address.Equals((s.RemoteEndPoint as IPEndPoint).Address))
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{
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return p;
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}
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}
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}
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return null;
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}
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private Player findPlayerByClientConnection(ClientConnection conn)
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{
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throw new NotImplementedException();
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}
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private void receiveCallback(IAsyncResult result)
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{
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ClientConnection conn = (ClientConnection)result.AsyncState;
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try
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{
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int bytesRead = conn.socket.EndReceive(result);
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if (bytesRead > 0)
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{
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conn.processIncoming(bytesRead);
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//Queue the next receive
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conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), conn);
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}
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else
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{
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Log.conn(String.Format("{0} has disconnected.", conn.owner == 0 ? conn.getAddress() : "User " + conn.owner));
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lock (mConnectionList)
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{
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mConnectionList.Remove(conn);
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}
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}
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}
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catch (SocketException)
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{
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if (conn.socket != null)
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{
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Log.conn(String.Format("{0} has disconnected.", conn.owner == 0 ? conn.getAddress() : "User " + conn.owner));
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lock (mConnectionList)
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{
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mConnectionList.Remove(conn);
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}
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}
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}
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}
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#endregion
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}
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}
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