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Initial Commit.
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commit
46c4c26d01
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105
FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
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105
FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>FFXIVClassic_Map_Server</RootNamespace>
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<AssemblyName>FFXIVClassic Map Server</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Cyotek.Collections.Generic.CircularBuffer">
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<HintPath>..\packages\Cyotek.CircularBuffer.1.0.0.0\lib\net20\Cyotek.Collections.Generic.CircularBuffer.dll</HintPath>
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</Reference>
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<Reference Include="Dapper">
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<HintPath>..\packages\Dapper.1.42\lib\net45\Dapper.dll</HintPath>
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</Reference>
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<Reference Include="MySql.Data">
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<HintPath>..\packages\MySql.Data.6.9.7\lib\net45\MySql.Data.dll</HintPath>
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</Reference>
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<Reference Include="Newtonsoft.Json">
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<HintPath>..\packages\Newtonsoft.Json.7.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="ClientConnection.cs" />
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<Compile Include="common\Bitfield.cs" />
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<Compile Include="common\Blowfish.cs" />
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<Compile Include="common\Log.cs" />
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<Compile Include="common\STA_INIFile.cs" />
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<Compile Include="common\Utils.cs" />
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<Compile Include="ConfigConstants.cs" />
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<Compile Include="Database.cs" />
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<Compile Include="dataobjects\Actor.cs" />
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<Compile Include="dataobjects\Character.cs" />
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<Compile Include="dataobjects\CharaInfo.cs" />
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<Compile Include="dataobjects\Player.cs" />
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<Compile Include="dataobjects\World.cs" />
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<Compile Include="PacketProcessor.cs" />
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<Compile Include="packets\BasePacket.cs" />
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<Compile Include="packets\receive\HandshakePacket.cs" />
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<Compile Include="packets\send\login\0x2Packet.cs" />
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<Compile Include="packets\send\Actor\AddActorPacket.cs" />
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<Compile Include="packets\send\Actor\MoveActorToPositionPacket.cs" />
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<Compile Include="packets\send\Actor\RemoveActorPacketPacket.cs" />
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<Compile Include="packets\send\Actor\SetActorAppearancePacket.cs" />
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<Compile Include="packets\send\Actor\SetActorPositionPacket.cs" />
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<Compile Include="packets\send\login\InitPacket.cs" />
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<Compile Include="packets\send\PongPacket.cs" />
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<Compile Include="packets\send\SetMapPacket.cs" />
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<Compile Include="packets\send\SetMusicPacket.cs" />
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<Compile Include="packets\send\SetWeatherPacket.cs" />
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<Compile Include="packets\SubPacket.cs" />
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<Compile Include="packets\receive\PingPacket.cs" />
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<Compile Include="packets\receive\UpdatePlayerPositionPacket.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Server.cs" />
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<Compile Include="UnknownLoginPacket.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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