# Conflicts:
#	FFXIVClassic Map Server/actors/Actor.cs
#	FFXIVClassic Map Server/dataobjects/Session.cs
#	FFXIVClassic Map Server/lua/LuaEngine.cs
This commit is contained in:
Tahir Akhlaq 2017-07-08 04:10:36 +01:00
commit 4695193aa0
235 changed files with 2840 additions and 1024 deletions

View file

@ -75,13 +75,13 @@ namespace FFXIVClassic_Map_Server.actors.area
return null;
}
public override SubPacket CreateScriptBindPacket(uint playerActorId)
public override SubPacket CreateScriptBindPacket()
{
bool isEntranceDesion = false;
List<LuaParam> lParams;
lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, "", -1, canRideChocobo ? (byte)1 : (byte)0, canStealth, isInn, false, false, false, true, isInstanceRaid, isEntranceDesion);
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams);
}
public void AddSpawnLocation(SpawnLocation spawn)