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Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into ai
# Conflicts: # FFXIVClassic Map Server/actors/Actor.cs # FFXIVClassic Map Server/dataobjects/Session.cs # FFXIVClassic Map Server/lua/LuaEngine.cs
This commit is contained in:
commit
4695193aa0
235 changed files with 2840 additions and 1024 deletions
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@ -84,24 +84,24 @@ namespace FFXIVClassic_Map_Server.Actors
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}
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}
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public override SubPacket CreateScriptBindPacket(uint playerActorId)
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public override SubPacket CreateScriptBindPacket()
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{
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List<LuaParam> lParams;
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lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, "/Area/Zone/ZoneDefault", -1, (byte)1, true, false, false, false, false, false, false, false);
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return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, "ZoneDefault", lParams);
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return ActorInstantiatePacket.BuildPacket(actorId, actorName, "ZoneDefault", lParams);
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}
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public override BasePacket GetSpawnPackets(uint playerActorId)
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public override List<SubPacket> GetSpawnPackets()
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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subpackets.Add(CreateAddActorPacket(playerActorId, 0));
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subpackets.Add(CreateSpeedPacket(playerActorId));
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subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x1));
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subpackets.Add(CreateNamePacket(playerActorId));
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subpackets.Add(CreateStatePacket(playerActorId));
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subpackets.Add(CreateIsZoneingPacket(playerActorId));
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subpackets.Add(CreateScriptBindPacket(playerActorId));
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return BasePacket.CreatePacket(subpackets, true, false);
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subpackets.Add(CreateAddActorPacket(0));
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subpackets.Add(CreateSpeedPacket());
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subpackets.Add(CreateSpawnPositonPacket(0x1));
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subpackets.Add(CreateNamePacket());
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subpackets.Add(CreateStatePacket());
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subpackets.Add(CreateIsZoneingPacket());
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subpackets.Add(CreateScriptBindPacket());
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return subpackets;
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}
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#region Actor Management
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@ -368,6 +368,12 @@ namespace FFXIVClassic_Map_Server.Actors
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}
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}
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public void BroadcastPacketsAroundActor(Actor actor, List<SubPacket> packets)
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{
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foreach (SubPacket packet in packets)
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BroadcastPacketAroundActor(actor, packet);
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}
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public void BroadcastPacketAroundActor(Actor actor, SubPacket packet)
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{
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if (isIsolated)
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@ -466,6 +472,11 @@ namespace FFXIVClassic_Map_Server.Actors
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RemoveActorFromZone(FindActorInZoneByUniqueID(uniqueId));
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}
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public void DespawnActor(Actor actor)
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{
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RemoveActorFromZone(actor);
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}
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public Director GetWeatherDirector()
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{
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return mWeatherDirector;
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@ -477,7 +488,7 @@ namespace FFXIVClassic_Map_Server.Actors
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if (player != null && !zoneWide)
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{
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player.QueuePacket(BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime), true, false));
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player.QueuePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime));
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}
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if (zoneWide)
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{
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@ -488,23 +499,67 @@ namespace FFXIVClassic_Map_Server.Actors
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if (actor.Value is Player)
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{
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player = ((Player)actor.Value);
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player.QueuePacket(BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime), true, false));
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player.QueuePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime));
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}
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}
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}
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}
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}
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public Director CreateDirector(string path)
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public Director CreateDirector(string path, params object[] args)
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{
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lock (directorLock)
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{
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Director director = new Director(directorIdCount, this, path);
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Director director = new Director(directorIdCount, this, path, args);
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currentDirectors.Add(director.actorId, director);
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directorIdCount++;
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return director;
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}
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}
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if (!director.IsCreated())
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return null;
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public Director CreateGuildleveDirector(uint glid, byte difficulty, Player owner, params object[] args)
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{
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String directorScriptPath = "";
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currentDirectors.Add(directorIdCount, director);
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uint type = Server.GetGuildleveGamedata(glid).plateId;
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if (glid == 10801 || glid == 12401 || glid == 11601)
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directorScriptPath = "Guildleve/PrivateGLBattleTutorial";
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else
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{
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switch (type)
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{
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case 20021:
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directorScriptPath = "Guildleve/PrivateGLBattleSweepNormal";
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break;
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case 20022:
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directorScriptPath = "Guildleve/PrivateGLBattleChaseNormal";
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break;
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case 20023:
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directorScriptPath = "Guildleve/PrivateGLBattleOrbNormal";
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break;
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case 20024:
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directorScriptPath = "Guildleve/PrivateGLBattleHuntNormal";
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break;
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case 20025:
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directorScriptPath = "Guildleve/PrivateGLBattleGatherNormal";
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break;
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case 20026:
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directorScriptPath = "Guildleve/PrivateGLBattleRoundNormal";
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break;
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case 20027:
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directorScriptPath = "Guildleve/PrivateGLBattleSurviveNormal";
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break;
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case 20028:
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directorScriptPath = "Guildleve/PrivateGLBattleDetectNormal";
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break;
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}
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}
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lock (directorLock)
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{
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GuildleveDirector director = new GuildleveDirector(directorIdCount, this, directorScriptPath, glid, difficulty, owner, args);
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currentDirectors.Add(director.actorId, director);
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directorIdCount++;
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return director;
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}
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@ -516,7 +571,8 @@ namespace FFXIVClassic_Map_Server.Actors
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{
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if (currentDirectors.ContainsKey(id))
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{
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currentDirectors[id].RemoveChildren();
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if (!currentDirectors[id].IsDeleted())
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currentDirectors[id].EndDirector();
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currentDirectors.Remove(id);
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}
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}
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