# Conflicts:
#	FFXIVClassic Map Server/actors/Actor.cs
#	FFXIVClassic Map Server/dataobjects/Session.cs
#	FFXIVClassic Map Server/lua/LuaEngine.cs
This commit is contained in:
Tahir Akhlaq 2017-07-08 04:10:36 +01:00
commit 4695193aa0
235 changed files with 2840 additions and 1024 deletions

View file

@ -600,19 +600,24 @@ namespace FFXIVClassic_Map_Server
player.positionZ = spawnZ;
player.rotation = spawnRotation;
//Delete any GL directors
GuildleveDirector glDirector = player.GetGuildleveDirector();
if (glDirector != null)
player.RemoveDirector(glDirector);
//Delete content if have
if (player.currentContentGroup != null)
{
player.currentContentGroup.RemoveMember(player.actorId);
player.SetCurrentContentGroup(null, player);
player.SetCurrentContentGroup(null);
if (oldZone is PrivateAreaContent)
((PrivateAreaContent)oldZone).CheckDestroy();
}
//Send packets
player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId), true, false);
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10), true, false);
player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId));
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x2));
player.SendZoneInPackets(this, spawnType);
player.playerSession.ClearInstance();
player.SendInstanceUpdate();
@ -660,8 +665,8 @@ namespace FFXIVClassic_Map_Server
player.rotation = spawnRotation;
//Send packets
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10), true, false);
player.playerSession.QueuePacket(player.CreateSpawnTeleportPacket(player.actorId, spawnType), true, false);
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10));
player.playerSession.QueuePacket(player.CreateSpawnTeleportPacket(spawnType));
player.playerSession.LockUpdates(false);
player.SendInstanceUpdate();
@ -704,8 +709,8 @@ namespace FFXIVClassic_Map_Server
player.SendGameMessage(GetActor(), 34108, 0x20);
//Send packets
player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId), true, false);
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10), true, false);
player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId));
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10));
player.SendZoneInPackets(this, spawnType);
player.playerSession.ClearInstance();
player.SendInstanceUpdate();
@ -739,8 +744,8 @@ namespace FFXIVClassic_Map_Server
//Send packets
if (!isLogin)
{
player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId), true, false);
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x2), true, false);
player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId));
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x2));
//player.SendZoneInPackets(this, spawnType);
}
@ -766,11 +771,6 @@ namespace FFXIVClassic_Map_Server
}
public ContentGroup CreateContentGroup(Director director)
{
return CreateContentGroup(director, null);
}
public ContentGroup CreateContentGroup(Director director, params Actor[] actors)
{
if (director == null)
@ -799,6 +799,62 @@ namespace FFXIVClassic_Map_Server
}
}
public ContentGroup CreateContentGroup(Director director, List<Actor> actors)
{
if (director == null)
return null;
lock (groupLock)
{
uint[] initialMembers = null;
if (actors != null)
{
initialMembers = new uint[actors.Count];
for (int i = 0; i < actors.Count; i++)
initialMembers[i] = actors[i].actorId;
}
groupIndexId = groupIndexId | 0x3000000000000000;
ContentGroup contentGroup = new ContentGroup(groupIndexId, director, initialMembers);
mContentGroups.Add(groupIndexId, contentGroup);
groupIndexId++;
if (initialMembers != null && initialMembers.Length != 0)
contentGroup.SendAll();
return contentGroup;
}
}
public ContentGroup CreateGLContentGroup(Director director, List<Actor> actors)
{
if (director == null)
return null;
lock (groupLock)
{
uint[] initialMembers = null;
if (actors != null)
{
initialMembers = new uint[actors.Count];
for (int i = 0; i < actors.Count; i++)
initialMembers[i] = actors[i].actorId;
}
groupIndexId = groupIndexId | 0x2000000000000000;
GLContentGroup contentGroup = new GLContentGroup(groupIndexId, director, initialMembers);
mContentGroups.Add(groupIndexId, contentGroup);
groupIndexId++;
if (initialMembers != null && initialMembers.Length != 0)
contentGroup.SendAll();
return contentGroup;
}
}
public void DeleteContentGroup(ulong groupId)
{
lock (groupLock)
@ -806,7 +862,6 @@ namespace FFXIVClassic_Map_Server
if (mContentGroups.ContainsKey(groupId) && mContentGroups[groupId] is ContentGroup)
{
ContentGroup group = (ContentGroup)mContentGroups[groupId];
group.SendDeletePackets();
mContentGroups.Remove(groupId);
}
}
@ -825,55 +880,55 @@ namespace FFXIVClassic_Map_Server
public void RequestWorldLinkshellCreate(Player player, string name, ushort crest)
{
SubPacket packet = CreateLinkshellPacket.BuildPacket(player.playerSession, name, crest, player.actorId);
Server.GetWorldConnection().QueuePacket(packet, true, false);
player.QueuePacket(packet);
}
public void RequestWorldLinkshellCrestModify(Player player, string name, ushort crest)
{
SubPacket packet = ModifyLinkshellPacket.BuildPacket(player.playerSession, 1, name, null, crest, 0);
Server.GetWorldConnection().QueuePacket(packet, true, false);
player.QueuePacket(packet);
}
public void RequestWorldLinkshellDelete(Player player, string name)
{
SubPacket packet = DeleteLinkshellPacket.BuildPacket(player.playerSession, name);
Server.GetWorldConnection().QueuePacket(packet, true, false);
player.QueuePacket(packet);
}
public void RequestWorldLinkshellRankChange(Player player, string lsname, string memberName, byte newRank)
{
SubPacket packet = LinkshellRankChangePacket.BuildPacket(player.playerSession, memberName, lsname, newRank);
Server.GetWorldConnection().QueuePacket(packet, true, false);
player.QueuePacket(packet);
}
public void RequestWorldLinkshellInviteMember(Player player, string lsname, uint invitedActorId)
{
SubPacket packet = LinkshellInvitePacket.BuildPacket(player.playerSession, invitedActorId, lsname);
Server.GetWorldConnection().QueuePacket(packet, true, false);
player.QueuePacket(packet);
}
public void RequestWorldLinkshellCancelInvite(Player player)
{
SubPacket packet = LinkshellInviteCancelPacket.BuildPacket(player.playerSession);
Server.GetWorldConnection().QueuePacket(packet, true, false);
player.QueuePacket(packet);
}
public void RequestWorldLinkshellLeave(Player player, string lsname)
{
SubPacket packet = LinkshellLeavePacket.BuildPacket(player.playerSession, lsname, null, false);
Server.GetWorldConnection().QueuePacket(packet, true, false);
player.QueuePacket(packet);
}
public void RequestWorldLinkshellKick(Player player, string lsname, string kickedName)
{
SubPacket packet = LinkshellLeavePacket.BuildPacket(player.playerSession, lsname, kickedName, true);
Server.GetWorldConnection().QueuePacket(packet, true, false);
player.QueuePacket(packet);
}
public void RequestWorldLinkshellChangeActive(Player player, string lsname)
{
SubPacket packet = LinkshellChangePacket.BuildPacket(player.playerSession, lsname);
Server.GetWorldConnection().QueuePacket(packet, true, false);
player.QueuePacket(packet);
}
private void RequestWorldServerZoneChange(Player player, uint destinationZoneId, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)