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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Implemented equipment and equip graphics. Add some zone callbacks and "first start" functionality. Added playtime.
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parent
c9116005d6
commit
44e5430fdc
17 changed files with 676 additions and 129 deletions
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@ -49,9 +49,8 @@ namespace FFXIVClassic_Map_Server.Actors
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{
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List<LuaParam> lParams;
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LuaEngine lua = Server.getServer().GetLuaEngine();
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Player player = Server.getServer().GetWorldManager().GetPCInWorld(playerActorId);
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lParams = lua.doActorOnInstantiate(player, this);
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lParams = LuaEngine.doActorOnInstantiate(player, this);
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if (lParams == null)
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{
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@ -154,7 +153,7 @@ namespace FFXIVClassic_Map_Server.Actors
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appearanceIds[Character.FACEINFO] = PrimitiveConversion.ToUInt32(CharacterUtils.getFaceInfo(reader.GetByte(6), reader.GetByte(7), reader.GetByte(5), reader.GetByte(14), reader.GetByte(13), reader.GetByte(12), reader.GetByte(11), reader.GetByte(10), reader.GetByte(9), reader.GetByte(8)));
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appearanceIds[Character.HIGHLIGHT_HAIR] = (uint)(reader.GetUInt32(3) | reader.GetUInt32(2) << 10); //5- Hair Highlight, 4 - Hair Style
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appearanceIds[Character.VOICE] = reader.GetUInt32(17);
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appearanceIds[Character.WEAPON1] = reader.GetUInt32(19);
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appearanceIds[Character.MAINHAND] = reader.GetUInt32(19);
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//appearanceIds[Character.WEAPON2] = reader.GetUInt32(22);
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appearanceIds[Character.HEADGEAR] = reader.GetUInt32(26);
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appearanceIds[Character.BODYGEAR] = reader.GetUInt32(27);
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@ -164,8 +163,8 @@ namespace FFXIVClassic_Map_Server.Actors
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appearanceIds[Character.WAISTGEAR] = reader.GetUInt32(31);
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appearanceIds[Character.R_EAR] = reader.GetUInt32(32);
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appearanceIds[Character.L_EAR] = reader.GetUInt32(33);
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appearanceIds[Character.R_FINGER] = reader.GetUInt32(36);
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appearanceIds[Character.L_FINGER] = reader.GetUInt32(37);
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appearanceIds[Character.R_RINGFINGER] = reader.GetUInt32(36);
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appearanceIds[Character.L_RINGFINGER] = reader.GetUInt32(37);
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}
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}
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