mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-07-25 03:48:23 +02:00
Implemented equipment and equip graphics. Add some zone callbacks and "first start" functionality. Added playtime.
This commit is contained in:
parent
c9116005d6
commit
44e5430fdc
17 changed files with 676 additions and 129 deletions
|
@ -16,29 +16,32 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
public const int FACEINFO = 2;
|
||||
public const int HIGHLIGHT_HAIR = 3;
|
||||
public const int VOICE = 4;
|
||||
public const int WEAPON1 = 5;
|
||||
public const int WEAPON2 = 6;
|
||||
public const int WEAPON3 = 7;
|
||||
public const int UNKNOWN1 = 8;
|
||||
public const int UNKNOWN2 = 9;
|
||||
public const int UNKNOWN3 = 10;
|
||||
public const int UNKNOWN4 = 11;
|
||||
public const int MAINHAND = 5;
|
||||
public const int OFFHAND = 6;
|
||||
public const int SPMAINHAND = 7;
|
||||
public const int SPOFFHAND = 8;
|
||||
public const int THROWING = 9;
|
||||
public const int PACK = 10;
|
||||
public const int POUCH = 11;
|
||||
public const int HEADGEAR = 12;
|
||||
public const int BODYGEAR = 13;
|
||||
public const int LEGSGEAR = 14;
|
||||
public const int HANDSGEAR = 15;
|
||||
public const int FEETGEAR = 16;
|
||||
public const int WAISTGEAR = 17;
|
||||
public const int UNKNOWN5 = 18;
|
||||
public const int R_EAR = 19;
|
||||
public const int L_EAR = 20;
|
||||
public const int UNKNOWN6 = 21;
|
||||
public const int UNKNOWN7 = 22;
|
||||
public const int R_FINGER = 23;
|
||||
public const int L_FINGER = 24;
|
||||
public const int NECKGEAR = 18;
|
||||
public const int L_EAR = 19;
|
||||
public const int R_EAR = 20;
|
||||
public const int R_WRIST = 21;
|
||||
public const int L_WRIST = 22;
|
||||
public const int R_RINGFINGER = 23;
|
||||
public const int L_RINGFINGER = 24;
|
||||
public const int R_INDEXFINGER = 25;
|
||||
public const int L_INDEXFINGER = 26;
|
||||
public const int UNKNOWN = 27;
|
||||
|
||||
public uint modelId;
|
||||
public uint[] appearanceIds = new uint[0x1D];
|
||||
public uint[] appearanceIds = new uint[28];
|
||||
|
||||
public uint animationId = 0;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue