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Finished character creator DB calls, moved DB stuff to Dapper, started work on get characters.
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9dfd6906b9
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10 changed files with 183 additions and 166 deletions
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@ -41,7 +41,7 @@ namespace FFXIVClassic_Lobby_Server.packets
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//Write List Info
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binWriter.Write((UInt64)sequence);
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binWriter.Write(characterList.Count - totalCount <= MAXPERPACKET ? (byte)(characterList.Count + 1) : (byte)0);
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binWriter.Write(characterList.Count - totalCount <= MAXPERPACKET ? (byte)(1) : (byte)0);
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//binWriter.Write((byte)1);
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binWriter.Write(characterList.Count - totalCount <= MAXPERPACKET ? (UInt32)(characterList.Count - totalCount) : (UInt32)MAXPERPACKET);
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binWriter.Write((byte)0);
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@ -51,12 +51,26 @@ namespace FFXIVClassic_Lobby_Server.packets
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binWriter.Seek(0x10 + (0x1D0 * characterCount), SeekOrigin.Begin);
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//Write Entries
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World world = Database.getServer(chara.serverId);
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string worldname = world == null ? "Unknown" : world.name;
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binWriter.Write((uint)0); //???
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binWriter.Write((uint)(totalCount + 1)); //Character Id
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binWriter.Write((uint)totalCount); //Slot
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binWriter.Write((uint)0); //Options (0x01: Service Account not active, 0x72: Change Chara Name)
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binWriter.Write((uint)chara.id); //Character Id
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binWriter.Write((byte)totalCount); //Slot
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byte options = 0;
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if (chara.state == 2)
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options |= 0x01;
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if (chara.doRename)
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options |= 0x02;
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if (chara.isLegacy)
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options |= 0x08;
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binWriter.Write((byte)options); //Options (0x01: Service Account not active, 0x72: Change Chara Name)
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binWriter.Write((ushort)0);
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binWriter.Write((uint)0xF4); //Logged out zone
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binWriter.Write(Encoding.ASCII.GetBytes(chara.name.PadRight(0x20, '\0'))); //Name
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binWriter.Write(Encoding.ASCII.GetBytes(chara.world.PadRight(0xE, '\0'))); //World Name
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binWriter.Write(Encoding.ASCII.GetBytes(worldname.PadRight(0xE, '\0'))); //World Name
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binWriter.Write("wAQAAOonIyMNAAAAV3Jlbml4IFdyb25nABwAAAAEAAAAAwAAAAMAAAA_8OADAAHQFAAEAAABAAAAABTQCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGEgAAAAMQAAQCQAAMAsAACKVAAAAPgCAAAAAAAAAAAAAAAAAAAAAAAAAAAAACQAAAAkAwAAAAAAAAAAANvb1M05AQAABBoAAAEABqoiIuIKAAAAcHJ2MElubjAxABEAAABkZWZhdWx0VGVycml0b3J5AAwJAhcABAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAgAAAAIAAAAAAAAAAAAAAAA="); //Appearance Data
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characterCount++;
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