Implemented countdowns.

This commit is contained in:
Filip Maj 2017-10-01 12:39:46 -04:00
parent 58334a0e5f
commit 441c1a6383
5 changed files with 42 additions and 5 deletions

View file

@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0xE5;
public const uint PACKET_SIZE = 0x48;
public static SubPacket BuildPacket(uint sourceActorId, byte countdownLength, uint startTime, string message)
public static SubPacket BuildPacket(uint sourceActorId, byte countdownLength, ulong syncTime, string message)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -20,7 +20,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
{
binWriter.Write((Byte)countdownLength);
binWriter.Seek(8, SeekOrigin.Begin);
binWriter.Write((UInt32)startTime);
binWriter.Write((UInt64)syncTime);
binWriter.Seek(18, SeekOrigin.Begin);
binWriter.Write(Encoding.ASCII.GetBytes(message), 0, Encoding.ASCII.GetByteCount(message) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(message));
}