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Refactored inventory to "ReferencedItemPackage" as this is a more general approach closer to what the FFXIV client uses. Added itempackage code to the LinkedItemList packets (also renamed from EquipmentList). Cleaned up trade code.
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16 changed files with 646 additions and 591 deletions
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@ -135,7 +135,7 @@ namespace FFXIVClassic_Map_Server.Actors
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//Inventory
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protected Dictionary<ushort, ItemPackage> itemPackages = new Dictionary<ushort, ItemPackage>();
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protected Equipment equipment;
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protected ReferencedItemPackage equipment;
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public Character(uint actorID)
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: base(actorID)
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@ -1147,7 +1147,7 @@ namespace FFXIVClassic_Map_Server.Actors
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return;
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player.QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true));
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itemPackages[(ushort)id].SendFullInventory(player);
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itemPackages[(ushort)id].SendUpdate(player);
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player.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
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}
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