Reworked zones to allow for isolated zones (IE Opening Zone) and private area instances.

This commit is contained in:
Filip Maj 2016-02-07 13:05:54 -05:00
parent c83b4a12b9
commit 42ba95b69d
14 changed files with 482 additions and 317 deletions

View file

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using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.send.actor;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.area
{
class PrivateArea : Area
{
private Zone parentZone;
private string privateAreaName;
public PrivateArea(Zone parent, uint id, string className, string privateAreaName,ushort bgmDay, ushort bgmNight, ushort bgmBattle)
: base(id, parent.zoneName, parent.regionId, className, bgmDay, bgmNight, bgmBattle, parent.isIsolated, parent.isInn, parent.canRideChocobo, parent.canStealth, true)
{
this.parentZone = parent;
this.privateAreaName = privateAreaName;
}
public override SubPacket createScriptBindPacket(uint playerActorId)
{
List<LuaParam> lParams;
lParams = LuaUtils.createLuaParamList("/Area/PrivateArea/" + className, false, true, zoneName, privateAreaName, 0xE1, canRideChocobo ? (byte)1 : (byte)0, canStealth, isInn, false, false, false, false, false, false);
return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams);
}
}
}