Figured out and implemented the Retainer scripts.

This commit is contained in:
Filip Maj 2017-09-09 10:56:11 -04:00
parent f437b36f5a
commit 40ad1d8a29
3 changed files with 105 additions and 15 deletions

View file

@ -10,23 +10,47 @@ eventPushRetainerCallCaution() - Shows warning that a open bazaar will be closed
eventTalkRetainerMenu(hasPossessions, showDispatchChoice) - Opens retainer menu.
eventTalkRetainerDismissal(hasPossessions) - Show dismiss confirmation.
eventTalkRetainerMannequin(0:Enable/1:Disable) - Shows dialog to enable/disable modeling.
eventTalkRetainerItemTrade(?) - ??Opens retainer storage??
eventTalkRetainerItemList(?) - ??Opens bazaar??
eventReturnResult(?, ?) - ??Trade related??
eventTalkRetainerItemTrade(operationCode) - Operate RetainerTradeWidget. Codes: 1 - Open, 2 - Select Mode, 3 - Close.
eventTalkRetainerItemList(operationCode) - Operate Bazaar Widget. Codes: 1 - Open, 2 - Select Mode, 3 - Close.
eventReturnResult(resultCode, ?) - Redraws the RetainerTrade UI.
eventTalkSelectBazaarStreet(limitsWardChoices) - Shows the dialog to send a retainer to a street. Set to 20.
eventTalkFinish() - Finishs the talk with retainer
eventPlayerTurn(rotation) - Turns the player
--]]
require ("global")
require ("retainer")
function init(npc)
return false, false, 0, 0;
end
function onEventStarted(player, npc, triggerName)
retainerNumber = callClientFunction(player, "eventPushRetainerCallCaution", true, false);
--player:SpawnMyRetainer(npc, retainerNumber);
--callClientFunction(player, "eventRingBell");
player:EndEvent();
end
retainerNumber = callClientFunction(player, "eventPushStepOpenRetainerMenu");
if (retainerNumber == nil or retainerNumber == 0) then
player:EndEvent();
return;
end
callClientFunction(player, "eventRingBell");
retainer = player:SpawnMyRetainer(npc, retainerNumber);
while (true) do
choice = callClientFunction(player, "eventTalkRetainerMenu", false, true);
if (choice == 1) then
doItemTrade(player, npc);
elseif (choice == 2) then
doBazaar(player, npc);
elseif (choice == 7) then
callClientFunction(player, "eventTalkRetainerMannequin", 0);
elseif (choice == 8) then
callClientFunction(player, "eventTalkSelectBazaarStreet", 20);
else
break;
end
end
player:DespawnMyRetainer();
player:EndEvent();
end

View file

@ -8,9 +8,9 @@ eventTalkRetainerOther() -
eventTalkRetainerMenu(mode, hasPossessions) - Opens the main menu. If mode == 2, hide dismiss option.
eventTalkRetainerDismissal(hasPossessions) - Show dismiss confirmation.
eventTalkRetainerMannequin(0:enable/1:disable confirm) - Show bazaar modeling confirmation.
eventTalkRetainerItemTrade(?) - ??Opens retainer storage??
eventTalkRetainerItemList(?) - ??Opens bazaar??
eventReturnResult(?, ?) - ??Trade related??
eventTalkRetainerItemTrade(operationCode) - Operate RetainerTradeWidget. Codes: 1 - Open, 2 - Select Mode, 3 - Close.
eventTalkRetainerItemList(operationCode) - Operate Bazaar Widget. Codes: 1 - Open, 2 - Select Mode, 3 - Close.
eventReturnResult(resultCode, ?) - Redraws the RetainerTrade UI.
sayToPlayer(actorClassId, messageType, argument) - Makes the retainer say a phrase to the player.
eventTalkFinish() - Stops npc from looking at player.
eventPlayerTurn(angle) - Turns player to angle.
@ -18,14 +18,29 @@ eventPlayerTurn(angle) - Turns player to angle.
--]]
require ("global")
require ("retainer")
function init(npc)
return false, false, 0, 0;
end
function onEventStarted(player, npc, triggerName)
function onEventStarted(player, retainer, triggerName)
while (true) do
choice = callClientFunction(player, "eventTalkRetainerMenu", 1);
if (choice == 1) then
doItemTrade(player, retainer);
elseif (choice == 2) then
doBazaar(player, retainer);
elseif (choice == 7) then
callClientFunction(player, "eventTalkRetainerMannequin", 0);
elseif (choice == 5) then
player:DespawnMyRetainer();
else
break;
end
end
callClientFunction(player, "eventTalkRetainerItemList", 1);
--callClientFunction(player, "eventTalkRetainerDismissal", 0, false);
player:EndEvent();
end
end