Merge branch 'develop'

# Conflicts:
#	FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
#	FFXIVClassic Map Server/Server.cs
#	data/scripts/player.lua
#	scripts/zones/193/npcs/pplStd_11@0C100.lua
This commit is contained in:
Filip Maj 2016-04-18 13:31:55 -04:00
commit 3d5fa45730
134 changed files with 1926 additions and 242 deletions

View file

@ -259,19 +259,27 @@ namespace FFXIVClassic_Lobby_Server
break;
}
*/
player.getActor().eventCurrentOwner = eventStart.scriptOwnerActorID;
player.getActor().eventCurrentStarter = eventStart.triggerName;
//Is it a static actor? If not look in the player's instance
Actor ownerActor = Server.getStaticActors(player.getActor().eventCurrentOwner);
Actor ownerActor = Server.getStaticActors(eventStart.scriptOwnerActorID);
if (ownerActor != null && ownerActor is Command)
{
player.getActor().currentCommand = eventStart.scriptOwnerActorID;
player.getActor().currentCommandName = eventStart.triggerName;
}
else
{
player.getActor().currentEventOwner = eventStart.scriptOwnerActorID;
player.getActor().currentEventName = eventStart.triggerName;
}
if (ownerActor == null)
{
//Is it a instance actor?
ownerActor = Server.GetWorldManager().GetActorInWorld(player.getActor().eventCurrentOwner);
ownerActor = Server.GetWorldManager().GetActorInWorld(player.getActor().currentEventOwner);
if (ownerActor == null)
{
//Is it a Director?
if (player.getActor().currentDirector != null && player.getActor().eventCurrentOwner == player.getActor().currentDirector.actorId)
if (player.getActor().currentDirector != null && player.getActor().currentEventOwner == player.getActor().currentDirector.actorId)
ownerActor = player.getActor().currentDirector;
else
{
@ -295,12 +303,12 @@ namespace FFXIVClassic_Lobby_Server
Log.debug(String.Format("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.actorID, eventUpdate.scriptOwnerActorID, eventUpdate.val1, eventUpdate.val2, eventUpdate.step, LuaUtils.dumpParams(eventUpdate.luaParams)));
//Is it a static actor? If not look in the player's instance
Actor updateOwnerActor = Server.getStaticActors(player.getActor().eventCurrentOwner);
Actor updateOwnerActor = Server.getStaticActors(player.getActor().currentEventOwner);
if (updateOwnerActor == null)
{
updateOwnerActor = Server.GetWorldManager().GetActorInWorld(player.getActor().eventCurrentOwner);
updateOwnerActor = Server.GetWorldManager().GetActorInWorld(player.getActor().currentEventOwner);
if (player.getActor().currentDirector != null && player.getActor().eventCurrentOwner == player.getActor().currentDirector.actorId)
if (player.getActor().currentDirector != null && player.getActor().currentEventOwner == player.getActor().currentDirector.actorId)
updateOwnerActor = player.getActor().currentDirector;
if (updateOwnerActor == null)