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New debug packets.
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100 changed files with 820 additions and 0 deletions
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using FFXIVClassic_Lobby_Server.packets;
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using FFXIVClassic_Map_Server.dataobjects;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
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{
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class InventoryItemEndPacket
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{
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public const ushort OPCODE = 0x0149;
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public const uint PACKET_SIZE = 0x90;
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public static SubPacket buildPacket(uint playerActorID, List<Item> items, ref int listOffset)
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{
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byte[] data;
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using (MemoryStream mem = new MemoryStream())
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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for (int i = listOffset; i < items.Count; i++)
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{
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binWriter.Write(items[i].toPacketBytes());
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listOffset++;
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}
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}
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data = mem.GetBuffer();
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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using FFXIVClassic_Lobby_Server.packets;
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using FFXIVClassic_Map_Server.dataobjects;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
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{
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class InventoryItemPacket
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{
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public const ushort OPCODE = 0x014B;
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public const uint PACKET_SIZE = 0x90;
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public static SubPacket buildPacket(uint playerActorID, List<Item> items, ref int listOffset)
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{
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byte[] data;
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using (MemoryStream mem = new MemoryStream())
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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for (int i = listOffset; i < items.Count; i++)
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{
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binWriter.Write(items[i].toPacketBytes());
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listOffset++;
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}
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}
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data = mem.GetBuffer();
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
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{
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class InventorySetBeginPacket
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{
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public const ushort OPCODE = 0x0146;
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public const uint PACKET_SIZE = 0x28;
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public const ushort CODE_ITEMS = 0x0000;
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public const ushort CODE_CURRANCYITEMS = 0x0063;
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public const ushort CODE_KEYITEMS = 0x0064;
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public static SubPacket buildPacket(uint playerActorID, ushort size, ushort code)
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{
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byte[] data = new byte[8];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)playerActorID);
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binWriter.Write((UInt16)size);
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binWriter.Write((UInt16)code);
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
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{
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class InventorySetEndPacket
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{
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public const ushort OPCODE = 0x0147;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID)
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{
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return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]);
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}
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}
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}
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