Merge branch 'proxy_server' into develop

# Conflicts:
#	FFXIVClassic Common Class Lib/packages.config
This commit is contained in:
Filip Maj 2016-12-03 14:03:13 -05:00
commit 3864bf6d85
195 changed files with 5926 additions and 1601 deletions

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@ -1,7 +1,9 @@
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class ActorDoEmotePacket
{

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@ -4,7 +4,9 @@ using System.Collections.Generic;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class ActorInstantiatePacket
{

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@ -1,7 +1,9 @@
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorQuestGraphicPacket
{

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@ -1,4 +1,8 @@
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class AddActorPacket
{

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@ -1,6 +1,9 @@
using System.IO;
using FFXIVClassic.Common;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class BattleAction1Packet
{

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@ -1,4 +1,8 @@
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class DeleteAllActorsPacket
{

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@ -1,7 +1,9 @@
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class MoveActorToPositionPacket
{

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@ -1,7 +1,9 @@
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class RemoveActorPacket
{

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@ -1,6 +1,8 @@
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorAppearancePacket
{

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@ -1,7 +1,9 @@
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorIconPacket
{

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@ -1,7 +1,9 @@
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorIdleAnimationPacket
{

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@ -1,4 +1,6 @@
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorIsZoningPacket
{

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@ -2,7 +2,9 @@
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorNamePacket
{

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@ -1,7 +1,9 @@
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorPositionPacket
{
@ -22,7 +24,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const float INNPOS_Z = 165.050003f;
public const float INNPOS_ROT = -1.530000f;
public static SubPacket BuildPacket(uint sourceActorID, uint targetActorID, uint actorId, float x, float y, float z, float rotation, uint spawnType, bool isZoningPlayer)
public static SubPacket BuildPacket(uint sourceActorID, uint targetActorID, uint actorId, float x, float y, float z, float rotation, ushort spawnType, bool isZoningPlayer)
{
byte[] data = new byte[PACKET_SIZE-0x20];

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@ -5,7 +5,9 @@ using System.Linq;
using System.Reflection;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorPropetyPacket
{

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@ -1,7 +1,8 @@
using System;
using FFXIVClassic.Common;
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorSpeedPacket
{

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@ -1,6 +1,9 @@
using System;
using FFXIVClassic.Common;
using System;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorStatePacket
{

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@ -1,7 +1,10 @@
using System;
using FFXIVClassic.Common;
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorStatusAllPacket
{

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@ -1,7 +1,10 @@
using System;
using FFXIVClassic.Common;
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorStatusPacket
{

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@ -1,6 +1,8 @@
using System;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorTargetAnimatedPacket
{

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@ -1,4 +1,5 @@
using System;
using FFXIVClassic.Common;
using System;
namespace FFXIVClassic_Map_Server.packets.send.actor
{

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@ -1,8 +1,10 @@
using System;
using FFXIVClassic.Common;
using System;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class _0x132Packet
{

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@ -1,6 +1,8 @@
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class _0xFPacket
{

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@ -1,4 +1,6 @@
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
{
class BattleAction
{

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@ -1,7 +1,10 @@
using System;
using FFXIVClassic.Common;
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
{
class BattleActionX00Packet
{

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@ -1,7 +1,10 @@
using System;
using FFXIVClassic.Common;
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
{
class BattleActionX01Packet
{

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@ -1,7 +1,10 @@
using System;
using FFXIVClassic.Common;
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
{
class BattleActionX10Packet
{

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@ -1,7 +1,10 @@
using System;
using FFXIVClassic.Common;
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
{
class BattleActionX18Packet
{

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@ -1,9 +1,12 @@
using FFXIVClassic_Map_Server.actors;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors;
using System;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
{
class SetEmoteEventCondition
{

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@ -2,7 +2,9 @@
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
{
class SetEventStatus
{

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@ -3,7 +3,9 @@ using System;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
{
class SetNoticeEventCondition
{

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@ -3,7 +3,9 @@ using System;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
{
class SetPushEventConditionWithCircle
{

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@ -3,7 +3,9 @@ using System;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
{
class SetPushEventConditionWithFan
{

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@ -3,7 +3,9 @@ using System;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
{
class SetPushEventConditionWithTriggerBox
{

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@ -3,7 +3,9 @@ using System;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
{
class SetTalkEventCondition
{

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@ -1,7 +1,9 @@
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class EquipmentListX01Packet
{

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@ -3,7 +3,9 @@ using System;
using System.Collections.Generic;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class EquipmentListX08Packet
{

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@ -3,7 +3,9 @@ using System;
using System.Collections.Generic;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class EquipmentListX16Packet
{

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@ -3,7 +3,9 @@ using System;
using System.Collections.Generic;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class EquipmentListX32Packet
{

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@ -3,7 +3,9 @@ using System;
using System.Collections.Generic;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class EquipmentListX64Packet
{

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@ -1,4 +1,6 @@
namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class InventoryBeginChangePacket
{

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@ -1,4 +1,6 @@
namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class InventoryEndChangePacket
{

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@ -2,7 +2,9 @@
using System.Collections.Generic;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class InventoryItemEndPacket
{

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@ -2,7 +2,9 @@
using System.Collections.Generic;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class InventoryItemPacket
{

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@ -1,7 +1,9 @@
using FFXIVClassic_Map_Server.dataobjects;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class InventoryListX01Packet
{

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@ -3,7 +3,9 @@ using System;
using System.Collections.Generic;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class InventoryListX08Packet
{

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@ -2,7 +2,9 @@
using System.Collections.Generic;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class InventoryListX16Packet
{

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@ -2,7 +2,9 @@
using System.Collections.Generic;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class InventoryListX32Packet
{

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@ -2,7 +2,9 @@
using System.Collections.Generic;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class InventoryListX64Packet
{

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@ -1,7 +1,9 @@
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class InventoryRemoveX01Packet
{

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@ -1,8 +1,11 @@
using System;
using FFXIVClassic.Common;
using System;
using System.Collections.Generic;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class InventoryRemoveX08Packet
{

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using System.Collections.Generic;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class InventoryRemoveX16Packet
{

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using System.Collections.Generic;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class InventoryRemoveX32Packet
{

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@ -2,7 +2,9 @@
using System.Collections.Generic;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class InventoryRemoveX64Packet
{

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using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class InventorySetBeginPacket
{

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namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
{
class InventorySetEndPacket
{

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@ -4,6 +4,8 @@ using System.Collections.Generic;
using System.IO;
using System.Text;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send
{
class GameMessagePacket

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@ -1,4 +1,6 @@
namespace FFXIVClassic_Map_Server.packets.send
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send
{
class LogoutPacket
{

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@ -1,4 +1,5 @@
using System;
using FFXIVClassic.Common;
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.receive

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namespace FFXIVClassic_Map_Server.packets.send
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send
{
class QuitPacket
{

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using System.IO;
using System.Text;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send
{
class SendMessagePacket

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using System.IO;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send
{
class SetMapPacket

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using System;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send
{
class SetMusicPacket

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using System;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send
{
class SetWeatherPacket

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using System;
using System.IO;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send
{
class _0x02Packet

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using System;
using System.IO;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send
{
class _0x10Packet

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using System;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send
{
class _0xE2Packet

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using System.IO;
using System.Text;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.events
{
class EndEventPacket

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@ -4,6 +4,8 @@ using System.Collections.Generic;
using System.IO;
using System.Text;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.events
{
class KickEventPacket

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@ -4,6 +4,8 @@ using System.Collections.Generic;
using System.IO;
using System.Text;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.events
{
class RunEventFunctionPacket

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@ -1,6 +1,8 @@
using System;
using System.IO;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.list
{
class ListBeginPacket

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using System;
using System.IO;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.list
{
class ListEndPacket

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@ -3,6 +3,8 @@ using System.Collections.Generic;
using System.IO;
using System.Text;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.list
{
class ListEntriesEndPacket

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namespace FFXIVClassic_Map_Server.packets.send.list
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.list
{
class ListEntry
{

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using System.IO;
using System.Text;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.list
{
class ListStartPacket

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using System.Collections.Generic;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.list
{
class ListUtils

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@ -5,7 +5,9 @@ using System.Linq;
using System.Reflection;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetListPropetyPacket
{

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using System.IO;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.login
{
class _0x2Packet

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using System;
using FFXIVClassic.Common;
using System;
using System.IO;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.login
{
class Login0x7ResponsePacket

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using System;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.player
{
class AchievementEarnedPacket

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using System.Collections.Generic;
using System.IO;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.player
{
class InfoRequestResponsePacket

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using System;
using System.IO;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.player
{
class SendAchievementRatePacket

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using System;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.player
{
class SetAchievementPointsPacket

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@ -1,5 +1,7 @@
using System.Text;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.player
{
class SetChocoboNamePacket

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@ -1,6 +1,8 @@
using FFXIVClassic.Common;
using System.IO;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.player
{
class SetCompletedAchievementsPacket

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using System;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.player
{
class SetCurrentJobPacket

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namespace FFXIVClassic_Map_Server.packets.send.player
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.player
{
class SetCurrentMountChocoboPacket
{

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namespace FFXIVClassic_Map_Server.packets.send.player
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.player
{
class SetCurrentMountGoobbuePacket
{

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@ -3,6 +3,8 @@ using System;
using System.IO;
using System.Text;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.player
{
class SetCutsceneBookPacket

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using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetGrandCompanyPacket
{

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@ -1,4 +1,6 @@
namespace FFXIVClassic_Map_Server.packets.send.player
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.player
{
class SetHasChocoboPacket
{

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@ -1,4 +1,6 @@
namespace FFXIVClassic_Map_Server.packets.send.player
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.player
{
class SetHasGoobbuePacket
{

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@ -1,6 +1,8 @@
using System;
using System.IO;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.player
{
class SetLatestAchievementsPacket

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@ -1,4 +1,7 @@
using System;
using FFXIVClassic.Common;
using System;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.player
{

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@ -1,5 +1,7 @@
using System;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.player
{
class SetPlayerTitlePacket

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@ -1,6 +1,8 @@
using System;
using System.IO;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.player
{
class _0x196Packet

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@ -3,6 +3,8 @@ using System;
using System.IO;
using System.Text;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.recruitment
{
class CurrentRecruitmentDetailsPacket

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@ -1,4 +1,6 @@
namespace FFXIVClassic_Map_Server.packets.send.recruitment
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.recruitment
{
class EndRecruitmentPacket
{

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@ -1,6 +1,8 @@
using System;
using System.IO;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.recruitment
{
class RecruiterStatePacket

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@ -1,4 +1,6 @@
namespace FFXIVClassic_Map_Server.packets.send.recruitment
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.recruitment
{
class StartRecruitingResponse
{

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