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Merge branch 'proxy_server' into develop
# Conflicts: # FFXIVClassic Common Class Lib/packages.config
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commit
3864bf6d85
195 changed files with 5926 additions and 1601 deletions
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@ -1,4 +1,4 @@
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using FFXIVClassic_Map_Server.packets;
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using FFXIVClassic_Map_Server.actors;
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using FFXIVClassic_Map_Server.lua;
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using FFXIVClassic_Map_Server.packets.send.actor;
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@ -71,7 +71,7 @@ namespace FFXIVClassic_Map_Server.Actors
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return SetActorSpeedPacket.BuildPacket(actorId, playerActorId);
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}
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public SubPacket CreateSpawnPositonPacket(uint playerActorId, uint spawnType)
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public SubPacket CreateSpawnPositonPacket(uint playerActorId, ushort spawnType)
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{
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SubPacket spawnPacket;
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if (!spawnedFirstTime && playerActorId == actorId)
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@ -92,7 +92,7 @@ namespace FFXIVClassic_Map_Server.Actors
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return spawnPacket;
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}
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public SubPacket CreateSpawnTeleportPacket(uint playerActorId, uint spawnType)
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public SubPacket CreateSpawnTeleportPacket(uint playerActorId, ushort spawnType)
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{
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SubPacket spawnPacket;
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@ -224,7 +224,7 @@ namespace FFXIVClassic_Map_Server.Actors
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return GetSpawnPackets(playerActorId, 0x1);
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}
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public virtual BasePacket GetSpawnPackets(uint playerActorId, uint spawnType)
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public virtual BasePacket GetSpawnPackets(uint playerActorId, ushort spawnType)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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subpackets.Add(CreateAddActorPacket(playerActorId, 8));
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