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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Added decompression/compression of packets. Cleaned up handshaking.
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parent
4aae16e458
commit
364ab40b3f
8 changed files with 123 additions and 43 deletions
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@ -1,11 +1,11 @@
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using FFXIVClassic.Common;
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using FFXIVClassic_World_Server.DataObjects;
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using FFXIVClassic_World_Server.Packets.Receive;
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using FFXIVClassic_World_Server.Packets.Send;
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using FFXIVClassic_World_Server.Packets.Send.Login;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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namespace FFXIVClassic_World_Server
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{
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@ -27,7 +27,6 @@ namespace FFXIVClassic_World_Server
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Server mServer;
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List<ClientConnection> mConnections;
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public PacketProcessor(Server server)
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{
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@ -36,57 +35,29 @@ namespace FFXIVClassic_World_Server
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public void ProcessPacket(ClientConnection client, BasePacket packet)
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{
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//if (packet.header.isCompressed == 0x01)
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// BasePacket.DecryptPacket(client.blowfish, ref packet);
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if (packet.header.isCompressed == 0x01)
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BasePacket.DecompressPacket(ref packet);
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List<SubPacket> subPackets = packet.GetSubpackets();
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foreach (SubPacket subpacket in subPackets)
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{
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//Initial Connect Packet, Create session
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if (subpacket.header.type == 0x01)
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{
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#region Hardcoded replies
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packet.DebugPrintPacket();
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byte[] reply1Data = {
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0x01, 0x00, 0x00, 0x00, 0x28, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x18, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFD, 0xFF, 0xFF,
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0xE5, 0x6E, 0x01, 0xE0, 0x00, 0x00, 0x00, 0x0
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};
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byte[] reply2Data = {
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0x01, 0x00, 0x00, 0x00, 0x28, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x38, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x2B, 0x5F, 0x26,
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0x66, 0x00, 0x00, 0x00, 0xC8, 0xD6, 0xAF, 0x2B, 0x38, 0x2B, 0x5F, 0x26, 0xB8, 0x8D, 0xF0, 0x2B,
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0xC8, 0xFD, 0x85, 0xFE, 0xA8, 0x7C, 0x5B, 0x09, 0x38, 0x2B, 0x5F, 0x26, 0xC8, 0xD6, 0xAF, 0x2B,
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0xB8, 0x8D, 0xF0, 0x2B, 0x88, 0xAF, 0x5E, 0x26
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};
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BasePacket reply1 = new BasePacket(reply1Data);
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BasePacket reply2 = new BasePacket(reply2Data);
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//Write Timestamp into Reply1
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using (MemoryStream mem = new MemoryStream(reply1.data))
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{
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using (BinaryWriter binReader = new BinaryWriter(mem))
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{
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binReader.BaseStream.Seek(0x14, SeekOrigin.Begin);
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binReader.Write((UInt32)Utils.UnixTimeStampUTC());
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}
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}
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#endregion
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{
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HelloPacket hello = new HelloPacket(packet.data);
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if (packet.header.connectionType == BasePacket.TYPE_ZONE)
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mServer.AddSession(client, Session.Channel.ZONE, hello.sessionId);
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else if (packet.header.connectionType == BasePacket.TYPE_CHAT)
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mServer.AddSession(client, Session.Channel.CHAT, hello.sessionId);
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mServer.AddSession(client, Session.Channel.CHAT, hello.sessionId);
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client.QueuePacket(_0x7Packet.BuildPacket(0x0E016EE5), true, false);
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client.QueuePacket(_0x2Packet.BuildPacket(hello.sessionId), true, false);
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}
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//Ping from World Server
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else if (subpacket.header.type == 0x07)
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{
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SubPacket init = Login0x7ResponsePacket.BuildPacket(0x50);
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SubPacket init = _0x8PingPacket.BuildPacket(client.owner.sessionId);
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client.QueuePacket(BasePacket.CreatePacket(init, true, false));
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}
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//Zoning Related
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