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Actor script fixes, documented populace classes and misc things
Base - gcseals.lua Helper functions for GC seals. Tables the seal caps per rank and checks against it when adding seals. Commands - PartyTargetCommand.lua : Handles markers above head. Basic documentation, only works on self. "Heart" doesn't work, client bug? Eventually will need an object in the party class to handle tracking marked players/targets for the group. Class Scripts - PopulaceCaravanAdviser.lua Documented. Can purchase gysahl greens from them, unsure what else their use is. - PopulaceCaravanGuide.lua Documented the Caravan Guide NPC, who escorts the chocobos with you. - PopulaceCaravanManager.lua NPC who handles signing up for Caravan escort, among other functions. - PopulaceSpecialEventCryer.lua Covers three NPCs for the Foundation Event. They handle trading specific items in exchange for GC seals. Unique ID Script fixes - flame_private_sisimuza_tetemuza.lua Foundation Event NPC functions laid out. - flame_sergeant_mimio_mio.lua Foundation Event NPC functions laid out. - serpent_lieutenant_marette.lua Foundation Event NPC functions laid out. - serpent_private_tristelle.lua Foundation Event NPC functions laid out. - serpent_sergeant_frilaix.lua Foundation Event NPC functions laid out. - serpent_sergeant_nelhah.lua Removed unique script. PopulaceSpecialEventCryer handles it. - ansgor.lua Had incorrect defaultTalk value - ne_of_eshtaimes.lua Door @ !warp 209 -139 206.113 195 Had incorrect mapObj value.
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14 changed files with 389 additions and 20 deletions
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--[[
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PopulaceSpecialEventCryer Script
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Actor Class script to handle the 6 NPCs (technically 3, the actors were duped) involved in the Foundation Day 2011 & 2012 events.
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In 2011 they appear to be used for recruitment information for their respective Grand Company.
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In 2012, they were used for exchanging Over-aspected Crystals/Clusters for GC seals as part of the ongoing Atomos event.
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Functions:
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For 2011.
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eventTalkStep0(joined) - NPC dialog about joining their cause to fight back Imperials. joined = 0 or 1. Function has hardcoded actor IDs, won't work with 2012 versions
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eventTalkNotGCmenber(npcGC) - NPC dialog when you're not part of their grand company.
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For 2012.
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eventTalkCrystalExchange(player, npcGC, hasCrystal) - NPC dialog explaining they want over-aspected crystals. Brings up crystal exchange prompt if hasCrystal = 1.
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eventTalkCsOverflow(player, npcGC) - Error message that you can't hold the seals being offered.
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eventTalkCrystalExchange2(player, npcGC) - NPC dialog for accepting exchange of crystals for seals
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--]]
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require ("global")
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function init(npc)
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return false, false, 0, 0;
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end
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local gcRep = {
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[1001619] = 1, -- Maelstrom Representative 2011
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[1002105] = 1, -- Maelstrom Representative 2012
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[1001623] = 2, -- Adder Representative 2011
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[1002109] = 2, -- Adder Representative 2012
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[1001627] = 3, -- Flame Representative 2011
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[1002113] = 3, -- Flame Representative 2012
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}
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function onEventStarted(player, npc, triggerName)
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local playerGC = player.gcCurrent;
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local npcId = npc:GetActorClassId();
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local npcGC = gcRep[npcId];
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local npcGCSeal = 1000200 + npcGC;
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local hasCrystal = 1;
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local crystal = 3020537;
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local cluster = 3020413;
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local eventMode = 2012;
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if eventMode == 2011 then
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if playerGC == 0 then
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callClientFunction(player, "eventTalkStep0", 0);
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elseif playerGC == npcGC then
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callClientFunction(player, "eventTalkStep0", 1);
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else
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callClientFunction(player, "eventTalkNotGCmenber", npcGC);
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end
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elseif eventMode == 2012 then
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choice = callClientFunction(player, "eventTalkCrystalExchange", player, npcGC, hasCrystal);
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if choice == 1 then
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--callClientFunction(player, "eventTalkCsOverflow", player, npcGC);
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player:SendMessage(0x20, "", "You pretend to hand over four over-aspected crystals.");
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callClientFunction(player, "eventTalkCrystalExchange2", player, npcGC);
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local invCheck = player:GetInventory(INVENTORY_CURRENCY):AddItem(npcGCSeal, 1000, 1);
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if invCheck == INV_ERROR_SUCCESS then
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player:SendGameMessage(player, GetWorldMaster(), 25071, MESSAGE_TYPE_SYSTEM, crystal, 1, npcGCSeal, 1, 4, 1000);
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end
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elseif choice == 2 then
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player:SendMessage(0x20, "", "You pretend to hand over an over-aspected cluster.");
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--callClientFunction(player, "eventTalkCsOverflow", player, npcGC);
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callClientFunction(player, "eventTalkCrystalExchange2", player, npcGC);
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local invCheck = player:GetInventory(INVENTORY_CURRENCY):AddItem(npcGCSeal, 3000, 1);
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if invCheck == INV_ERROR_SUCCESS then
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player:SendGameMessage(player, GetWorldMaster(), 25071, MESSAGE_TYPE_SYSTEM, cluster, 1, npcGCSeal, 1, 1, 3000);
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end
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end
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end
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player:EndEvent();
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end
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