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Actor script fixes, documented populace classes and misc things
Base - gcseals.lua Helper functions for GC seals. Tables the seal caps per rank and checks against it when adding seals. Commands - PartyTargetCommand.lua : Handles markers above head. Basic documentation, only works on self. "Heart" doesn't work, client bug? Eventually will need an object in the party class to handle tracking marked players/targets for the group. Class Scripts - PopulaceCaravanAdviser.lua Documented. Can purchase gysahl greens from them, unsure what else their use is. - PopulaceCaravanGuide.lua Documented the Caravan Guide NPC, who escorts the chocobos with you. - PopulaceCaravanManager.lua NPC who handles signing up for Caravan escort, among other functions. - PopulaceSpecialEventCryer.lua Covers three NPCs for the Foundation Event. They handle trading specific items in exchange for GC seals. Unique ID Script fixes - flame_private_sisimuza_tetemuza.lua Foundation Event NPC functions laid out. - flame_sergeant_mimio_mio.lua Foundation Event NPC functions laid out. - serpent_lieutenant_marette.lua Foundation Event NPC functions laid out. - serpent_private_tristelle.lua Foundation Event NPC functions laid out. - serpent_sergeant_frilaix.lua Foundation Event NPC functions laid out. - serpent_sergeant_nelhah.lua Removed unique script. PopulaceSpecialEventCryer handles it. - ansgor.lua Had incorrect defaultTalk value - ne_of_eshtaimes.lua Door @ !warp 209 -139 206.113 195 Had incorrect mapObj value.
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--[[
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PopulaceCaravanManager Script
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Functions:
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caravanGuardEntry(areaGC, hasRoomForGCSeals, areaName, difficulty, playerGC, playerCountRequired, levelRequired)
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- Dialog for signing up for caravan. areaGC(1-3) & areaName(0 or 3) added together to get location name.
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- If difficulty => 40 on areaGC 1-3 & areaName 0, NPC mentions it's be a tougher trip
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caravanGuardQuestion(areaName1, areaName2, escortMax, isSameGC?, playerGC?) - Ask about the caravan escort
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caravanGuardJoinOK(areaName1, areaName2, playerGC) - Dialog for successfully joining the caravan
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caravanGuardJoinNG(nil, maxEscorts, playerGC) - Dialog dictating how many escorts total filled the run.
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caravanGuardAmple(nil, playerGC, playerGC) - Dialog for caravan escort being full.
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caravanGuardOther(npcGC) - Dialog where NPC mentions you're not part of the given Grand Company parameter
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caravanGuardSigh() - NPC does a shrug animation
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caravanGuardHuh() - NPC does /huh
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caravanGuardCancel(nil, playerGC) - Dialog for canceling caravan escort.
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Notes:
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Some NPC dialog address you differently if your GC rank is Chief Sergeant (id 27) or higher, but only in non-English languages.
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--]]
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require ("global")
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function init(npc)
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return false, false, 0, 0;
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end
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function onEventStarted(player, npc, triggerName)
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local GC = 3;
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local playerGC = 1;
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local areaName = 0;
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local level = 25;
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local playerCount = 8;
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local difficulty = 41;
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local hasRoomForGCSeals = false;
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local isSameGC = true;
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local escortMax = 8;
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areaName1 = 1;
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areaName2 = 3;
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-- callClientFunction(player, "caravanGuardCancel", nil, 3);
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callClientFunction(player, "caravanGuardEntry", GC, hasRoomForGCSeals, areaName, difficulty, playerGC, playerCount, level);
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player:EndEvent();
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end
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