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Actor script fixes, documented populace classes and misc things
Base - gcseals.lua Helper functions for GC seals. Tables the seal caps per rank and checks against it when adding seals. Commands - PartyTargetCommand.lua : Handles markers above head. Basic documentation, only works on self. "Heart" doesn't work, client bug? Eventually will need an object in the party class to handle tracking marked players/targets for the group. Class Scripts - PopulaceCaravanAdviser.lua Documented. Can purchase gysahl greens from them, unsure what else their use is. - PopulaceCaravanGuide.lua Documented the Caravan Guide NPC, who escorts the chocobos with you. - PopulaceCaravanManager.lua NPC who handles signing up for Caravan escort, among other functions. - PopulaceSpecialEventCryer.lua Covers three NPCs for the Foundation Event. They handle trading specific items in exchange for GC seals. Unique ID Script fixes - flame_private_sisimuza_tetemuza.lua Foundation Event NPC functions laid out. - flame_sergeant_mimio_mio.lua Foundation Event NPC functions laid out. - serpent_lieutenant_marette.lua Foundation Event NPC functions laid out. - serpent_private_tristelle.lua Foundation Event NPC functions laid out. - serpent_sergeant_frilaix.lua Foundation Event NPC functions laid out. - serpent_sergeant_nelhah.lua Removed unique script. PopulaceSpecialEventCryer handles it. - ansgor.lua Had incorrect defaultTalk value - ne_of_eshtaimes.lua Door @ !warp 209 -139 206.113 195 Had incorrect mapObj value.
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14 changed files with 389 additions and 20 deletions
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--[[
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PopulaceCaravanAdviser Script
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Functions:
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adviserDeffault() - Not a typo. NPC dialog talking about a chocobo. Resets their sight on you, perhaps used on closing dialog?
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adviserAsk() - Brings up a menu for caravan info, or purchasing gysahl greens
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adviserAdvise() - NPC dialog discussing feeding chocobos
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adviserSales(price) - Gysahl purchase dialog and prompt
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adviserBuy() - Dialog to play after purchasing gysahl greens
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adviserBuyNG() - NPC plays /shrug animation.
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--]]
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require ("global")
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function init(npc)
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return false, false, 0, 0;
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end
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function onEventStarted(player, npc, triggerName)
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local gysahlPrice = 20;
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local choice = callClientFunction(player, "adviserAsk");
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if choice == 1 then
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callClientFunction(player, "adviserAdvise");
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elseif choice == 2 then
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local purchaseChoice = callClientFunction(player, "adviserSales", gysahlPrice);
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if purchaseChoice == 1 then
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callClientFunction(player, "adviserBuy");
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elseif purchaseChoice == 2 then
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callClientFunction(player, "adviserBuyNG");
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end
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elseif choice == 3 then
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callClientFunction(player, "adviserDeffault")
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end
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player:EndEvent();
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end
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