Removed redundant queuepacket func.

This commit is contained in:
Filip Maj 2017-06-27 21:40:49 -04:00
parent ab3e152b7d
commit 33e580ed38
4 changed files with 12 additions and 19 deletions

View file

@ -81,7 +81,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
playerActor.rotation = rot;
playerActor.moveState = moveState;
GetActor().zone.UpdateActorPosition(GetActor());
GetActor().GetZone().UpdateActorPosition(GetActor());
}
long lastMilis = 0;
@ -108,7 +108,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
if (npc.GetUniqueId().Equals("1") && milliseconds - lastMilis > 1000)
{
lastMilis = milliseconds;
GetActor().QueuePacket(RemoveActorPacket.BuildPacket(actorInstanceList[i].actorId));
QueuePacket(RemoveActorPacket.BuildPacket(actorInstanceList[i].actorId));
actorInstanceList.RemoveAt(i);
continue;
}
@ -116,7 +116,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
if (!list.Contains(actorInstanceList[i]))
{
GetActor().QueuePacket(RemoveActorPacket.BuildPacket(actorInstanceList[i].actorId));
QueuePacket(RemoveActorPacket.BuildPacket(actorInstanceList[i].actorId));
actorInstanceList.RemoveAt(i);
}