Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets.

This commit is contained in:
Filip Maj 2017-06-27 21:08:30 -04:00
parent 08477780f8
commit 3370309dd0
20 changed files with 94 additions and 142 deletions

View file

@ -1,39 +0,0 @@
using FFXIVClassic.Common;
using System;
using System.IO;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.login
{
class Login0x7ResponsePacket
{
public static BasePacket BuildPacket(uint sourceActorId, uint time, uint type)
{
byte[] data = new byte[0x18];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
try
{
binWriter.Write((short)0x18);
binWriter.Write((short)type);
binWriter.Write((uint)0);
binWriter.Write((uint)0);
binWriter.Write((uint)0xFFFFFD7F);
binWriter.Write((uint)sourceActorId);
binWriter.Write((uint)time);
}
catch (Exception)
{
}
}
}
return BasePacket.CreatePacket(data, false, false);
}
}
}