Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets.

This commit is contained in:
Filip Maj 2017-06-27 21:08:30 -04:00
parent 08477780f8
commit 3370309dd0
20 changed files with 94 additions and 142 deletions

View file

@ -607,7 +607,7 @@ namespace FFXIVClassic_Map_Server.lua
List<SubPacket> SendError = new List<SubPacket>();
SendError.Add(EndEventPacket.BuildPacket(player.actorId, player.currentEventOwner, player.currentEventName));
player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", message);
player.playerSession.QueuePacket(BasePacket.CreatePacket(SendError, true, false));
player.playerSession.QueuePacket(SendError);
}
}