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Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets.
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20 changed files with 94 additions and 142 deletions
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@ -607,7 +607,7 @@ namespace FFXIVClassic_Map_Server.lua
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List<SubPacket> SendError = new List<SubPacket>();
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SendError.Add(EndEventPacket.BuildPacket(player.actorId, player.currentEventOwner, player.currentEventName));
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player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", message);
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player.playerSession.QueuePacket(BasePacket.CreatePacket(SendError, true, false));
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player.playerSession.QueuePacket(SendError);
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}
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}
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