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Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into method_casing
# Conflicts: # FFXIVClassic Map Server/CommandProcessor.cs # FFXIVClassic Map Server/WorldManager.cs # FFXIVClassic Map Server/actors/area/Area.cs # FFXIVClassic Map Server/actors/area/PrivateArea.cs # FFXIVClassic Map Server/actors/area/Zone.cs # FFXIVClassic Map Server/actors/chara/npc/Npc.cs # FFXIVClassic Map Server/common/Utils.cs # FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
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commit
335a59204c
521 changed files with 12848 additions and 10394 deletions
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@ -22,7 +22,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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public const float INNPOS_Z = 165.050003f;
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public const float INNPOS_ROT = -1.530000f;
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public static SubPacket BuildPacket(uint sourceActorID, uint targetActorID, uint actorId, float x, float y, float z, float rotation, uint spawnType, bool isZoningPlayer)
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public static SubPacket BuildPacket(uint sourceActorID, uint tarGetActorID, uint actorId, float x, float y, float z, float rotation, uint spawnType, bool isZoningPlayer)
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{
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byte[] data = new byte[PACKET_SIZE-0x20];
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@ -44,7 +44,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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}
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}
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return new SubPacket(OPCODE, sourceActorID, targetActorID, data);
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return new SubPacket(OPCODE, sourceActorID, tarGetActorID, data);
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}
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}
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