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Implement the actor initial position packet and set state packet.
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commit
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5 changed files with 40 additions and 10 deletions
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@ -92,5 +92,15 @@ namespace FFXIVClassic_Map_Server.dataobjects
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return setappearance.buildPacket(playerActorID, actorID);
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}
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public SubPacket createStatePacket(uint playerActorID)
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{
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return SetActorStatePacket.buildPacket(playerActorID, actorID, SetActorStatePacket.STATE_PASSIVE);
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}
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public SubPacket createSpeedPacket(uint playerActorID)
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{
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return SetActorSpeedPacket.buildPacket(playerActorID, actorID);
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}
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}
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}
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