Added property init function which should get everything working. Added defaults to some properties.

This commit is contained in:
Filip Maj 2016-01-10 02:44:32 -05:00
parent 9fc4101812
commit 3205bd1c83
9 changed files with 227 additions and 43 deletions

View file

@ -6,7 +6,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.Actor
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorNamePacket
{

View file

@ -22,14 +22,17 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
private byte[] data = new byte[PACKET_SIZE - 0x20];
private bool isMore = false;
string currentTarget;
private MemoryStream mem;
private BinaryWriter binWriter;
public SetActorPropetyPacket()
public SetActorPropetyPacket(string startingTarget)
{
mem = new MemoryStream(data);
binWriter = new BinaryWriter(mem);
binWriter.Seek(1, SeekOrigin.Begin);
currentTarget = startingTarget;
}
public void closeStreams()
@ -40,7 +43,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public bool addByte(uint id, byte value)
{
if (runningByteTotal + 6 > MAXBYTES)
if (runningByteTotal + 6 + (1 + Encoding.ASCII.GetByteCount(currentTarget)) > MAXBYTES)
return false;
binWriter.Write((byte)1);
@ -53,7 +56,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public bool addShort(uint id, ushort value)
{
if (runningByteTotal + 7 > MAXBYTES)
if (runningByteTotal + 7 + (1 + Encoding.ASCII.GetByteCount(currentTarget)) > MAXBYTES)
return false;
binWriter.Write((byte)2);
@ -66,7 +69,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public bool addInt(uint id, uint value)
{
if (runningByteTotal + 9 > MAXBYTES)
if (runningByteTotal + 9 + (1 + Encoding.ASCII.GetByteCount(currentTarget)) > MAXBYTES)
return false;
binWriter.Write((byte)4);
@ -79,7 +82,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public bool addBuffer(uint id, byte[] buffer)
{
if (runningByteTotal + 5 + buffer.Length > MAXBYTES)
if (runningByteTotal + 5 + buffer.Length + (1 + Encoding.ASCII.GetByteCount(currentTarget)) > MAXBYTES)
return false;
binWriter.Write((byte)buffer.Length);
@ -90,13 +93,13 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
return true;
}
public void addProperty(FFXIVClassic_Map_Server.dataobjects.Actor actor, string name)
public bool addProperty(FFXIVClassic_Map_Server.dataobjects.Actor actor, string name)
{
string[] split = name.Split('.');
int arrayIndex = 0;
if (!(split[0].Equals("work") || split[0].Equals("charaWork") || split[0].Equals("playerWork") || split[0].Equals("npcWork")))
return;
return false;
Object curObj = actor;
for (int i = 0; i < split.Length; i++)
@ -105,7 +108,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
if (split[i].Contains('['))
{
if (split[i].LastIndexOf(']') - split[i].IndexOf('[') <= 0)
return;
return false;
arrayIndex = Convert.ToInt32(split[i].Substring(split[i].IndexOf('[') + 1, split[i].Length - split[i].LastIndexOf(']')));
split[i] = split[i].Substring(0, split[i].IndexOf('['));
@ -113,46 +116,46 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
FieldInfo field = curObj.GetType().GetField(split[i]);
if (field == null)
return;
return false;
curObj = field.GetValue(curObj);
if (curObj == null)
return;
return false;
}
if (curObj == null)
return;
return false;
else
{
//Array, we actually care whats inside
if (curObj.GetType().IsArray)
{
if (((Array)curObj).Length <= arrayIndex)
return;
return false;
curObj = ((Array)curObj).GetValue(arrayIndex);
}
if (curObj == null)
return;
return false;
//Cast to the proper object and add to packet
uint id = Utils.MurmurHash2(name, 0);
if (curObj is bool)
addByte(id, (byte)(((bool)curObj) ? 1 : 0));
return addByte(id, (byte)(((bool)curObj) ? 1 : 0));
else if (curObj is byte)
addByte(id, (byte)curObj);
return addByte(id, (byte)curObj);
else if (curObj is ushort)
addShort(id, (ushort)curObj);
else if (curObj is short)
addShort(id, (ushort)(short)curObj);
return addShort(id, (ushort)curObj);
else if (curObj is short)
return addShort(id, (ushort)(short)curObj);
else if (curObj is uint)
addInt(id, (uint)curObj);
else if (curObj is int)
addInt(id, (uint)(int)curObj);
return addInt(id, (uint)curObj);
else if (curObj is int)
return addInt(id, (uint)(int)curObj);
else if (curObj is float)
addBuffer(id, BitConverter.GetBytes((float)curObj));
return addBuffer(id, BitConverter.GetBytes((float)curObj));
else
return;
return false;
}
}
@ -163,10 +166,22 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public void setTarget(string target)
{
binWriter.Write((byte)(isMore ? 0x62 + target.Length : 0x82 + target.Length));
binWriter.Write(Encoding.ASCII.GetBytes(target));
runningByteTotal += (ushort)(1 + Encoding.ASCII.GetByteCount(target));
currentTarget = target;
}
public void addTarget()
{
binWriter.Write((byte)(isMore ? 0x62 + currentTarget.Length : 0x82 + currentTarget.Length));
binWriter.Write(Encoding.ASCII.GetBytes(currentTarget));
runningByteTotal += (ushort)(1 + Encoding.ASCII.GetByteCount(currentTarget));
}
public void addTarget(string newTarget)
{
binWriter.Write((byte)(isMore ? 0x62 + currentTarget.Length : 0x82 + currentTarget.Length));
binWriter.Write(Encoding.ASCII.GetBytes(currentTarget));
runningByteTotal += (ushort)(1 + Encoding.ASCII.GetByteCount(currentTarget));
currentTarget = newTarget;
}
public SubPacket buildPacket(uint playerActorID, uint actorID)
@ -176,7 +191,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
closeStreams();
SubPacket packet = new SubPacket(OPCODE, playerActorID, actorID, data);
SubPacket packet = new SubPacket(OPCODE, actorID, playerActorID, data);
return packet;
}