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Added all the base code for managing world-scope groups.
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20 changed files with 940 additions and 4 deletions
156
FFXIVClassic World Server/LinkshellManager.cs
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156
FFXIVClassic World Server/LinkshellManager.cs
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using FFXIVClassic_World_Server.DataObjects.Group;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_World_Server
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{
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class LinkshellManager
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{
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private Server mServer;
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private Object mGroupLockReference;
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private Dictionary<ulong, Group> mCurrentWorldGroupsReference;
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private Dictionary<ulong, Linkshell> mLinkshellList = new Dictionary<ulong, Linkshell>();
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public LinkshellManager(Server server, Object groupLock, Dictionary<ulong, Group> worldGroupList)
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{
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mServer = server;
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mGroupLockReference = groupLock;
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mCurrentWorldGroupsReference = worldGroupList;
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}
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//Creates a new linkshell and adds it to the list
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public ulong CreateLinkshell(string name, ushort crest, uint master)
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{
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lock (mGroupLockReference)
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{
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ulong resultId = Database.CreateLinkshell(name, crest, master);
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if (resultId >= 0)
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{
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Linkshell newLs = new Linkshell(resultId, mServer.GetGroupIndex(), name, crest, master, 0xa);
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//Add founder to the LS
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if (AddMemberToLinkshell(master, newLs.groupIndex))
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{
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mLinkshellList.Add(mServer.GetGroupIndex(), newLs);
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mCurrentWorldGroupsReference.Add(mServer.GetGroupIndex(), newLs);
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mServer.IncrementGroupIndex();
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}
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}
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return resultId;
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}
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}
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//Modifies the LS
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public bool ModifyLinkshell()
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{
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return false;
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}
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//Creates a new linkshell and adds it to the list
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public bool DeleteLinkshell(uint groupInstanceId)
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{
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if (mCurrentWorldGroupsReference.ContainsKey(groupInstanceId))
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{
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lock (mGroupLockReference)
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{
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Linkshell ls = (Linkshell)mCurrentWorldGroupsReference[groupInstanceId];
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bool result = Database.DeleteLinkshell(ls.dbId);
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if (result)
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{
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mCurrentWorldGroupsReference.Remove(groupInstanceId);
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mLinkshellList.Remove(groupInstanceId);
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return true;
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}
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}
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}
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return false;
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}
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//Adds a player to the linkshell
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public bool AddMemberToLinkshell(uint charaId, ulong groupId)
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{
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//Get the LS
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Linkshell ls = GetLinkshell(groupId);
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if (ls == null)
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return false;
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//Add player to ls in db
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lock (mGroupLockReference)
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{
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bool result = Database.LinkshellAddPlayer(ls.dbId, charaId);
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if (result)
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{
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LinkshellMember newMember = new LinkshellMember(charaId, ls.dbId, 0, 0);
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ls.members.Add(charaId, newMember);
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return true;
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}
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else
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return false;
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}
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}
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//Removes a player from the linkshell
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public bool RemoveMemberFromLinkshell(uint charaId, ulong groupId)
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{
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//Get the LS
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Linkshell ls = GetLinkshell(groupId);
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if (ls == null)
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return false;
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//Delete the player in the db
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lock (mGroupLockReference)
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{
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bool result = Database.LinkshellRemovePlayer(ls.dbId, charaId);
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if (!result)
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return false;
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//Remove from group instance
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if (ls.members.ContainsKey(charaId))
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ls.members.Remove(charaId);
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return true;
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}
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}
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//Get a single linkshell group either already instantiated or make one from the db
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public Linkshell GetLinkshell(ulong id)
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{
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if (mLinkshellList.ContainsKey(id))
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return mLinkshellList[id];
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else
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{
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lock (mGroupLockReference)
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{
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Linkshell ls = Database.GetLinkshell(mServer.GetGroupIndex(), id);
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if (ls != null)
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{
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ls.members = Database.GetLSMembers(id);
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mLinkshellList.Add(id, ls);
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mCurrentWorldGroupsReference.Add(mServer.GetGroupIndex(), ls);
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mServer.IncrementGroupIndex();
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return ls;
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}
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}
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}
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return null;
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}
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//Get the linkshells player is part of
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public List<Linkshell> GetPlayerLinkshellMembership(uint charaId)
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{
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List<LinkshellMember> memberships = Database.GetPlayerLSMembership(charaId);
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List<Linkshell> linkshells = new List<Linkshell>();
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foreach (LinkshellMember membership in memberships)
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linkshells.Add(GetLinkshell(membership.lsId));
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return linkshells;
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}
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}
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}
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