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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-09 05:54:50 +02:00
Added trigger name to all the scripts that had params. Implemented the Gridania opening stoper.
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2048d8d188
commit
3162bedb17
23 changed files with 44 additions and 21 deletions
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@ -6,7 +6,7 @@ Switches between active and passive mode states
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--]]
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function onEventStarted(player, actor)
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function onEventStarted(player, actor, triggerName)
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if (player:getState() == 0) then
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player:changeState(2);
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@ -8,7 +8,7 @@ Finds the correct weaponskill subscript to fire when a weaponskill actor is acti
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function onEventStarted(player, actor)
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function onEventStarted(player, actor, triggerName)
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worldMaster = getWorldMaster();
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@ -8,7 +8,7 @@ operateUI(pointsAvailable, pointsLimit, str, vit, dex, int, min, pie)
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--]]
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function onEventStarted(player, actor)
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function onEventStarted(player, actor, triggerName)
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--local points = player:getAttributePoints();
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--player:runEventFunction("delegateCommand", actor, "operateUI", points.available, points.limit, points.inSTR, points.inVIT, points.inDEX, points.inINT, points.inMIN, points.inPIT);
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player:runEventFunction("delegateCommand", actor, "operateUI", 10, 10, 10, 10, 10, 10, 10, 10);
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@ -6,7 +6,7 @@ Handles player examining someone
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--]]
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function onEventStarted(player, commandactor, arg1, arg2, arg3, arg4, checkedActorId)
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function onEventStarted(player, commandactor, triggerName, arg1, arg2, arg3, arg4, checkedActorId)
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actor = player:getActorInInstance(checkedActorId);
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@ -6,7 +6,7 @@ Handles mounting and dismounting the Chocobo and Goobbue
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--]]
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function onEventStarted(player, actor, isGoobbue)
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function onEventStarted(player, actor, triggerName, isGoobbue)
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if (player:getState() == 0) then
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@ -4,7 +4,7 @@ DiceCommand Script
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--]]
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function onEventStarted(player, actor, maxNumber)
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function onEventStarted(player, actor, triggerName, maxNumber)
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if (maxNumber == nil) then
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maxNumber = 999;
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@ -4,7 +4,7 @@ EmoteSitCommand Script
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--]]
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function onEventStarted(player, actor, emoteId)
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function onEventStarted(player, actor, triggerName, emoteId)
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if (player:getState() == 0) then
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if (emoteId == 0x2712) then
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@ -9,7 +9,7 @@ emoteTable = {
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};
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function onEventStarted(player, actor, emoteId)
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function onEventStarted(player, actor, triggerName, emoteId)
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if (player:getState() == 0) then
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player:doEmote(emoteId);
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@ -53,7 +53,7 @@ GRAPHICSLOT_L_RINGFINGER = 24;
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GRAPHICSLOT_R_INDEXFINGER = 25;
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GRAPHICSLOT_L_INDEXFINGER = 26;
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function onEventStarted(player, actor, invActionInfo, param1, param2, param3, param4, param5, param6, param7, equipSlot, itemDBIds)
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function onEventStarted(player, actor, triggerName, invActionInfo, param1, param2, param3, param4, param5, param6, param7, equipSlot, itemDBIds)
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equipSlot = equipSlot-1;
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--Equip Item
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@ -9,7 +9,7 @@ The param "itemDBIds" has the vars: item1 and item2.
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--]]
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function onEventStarted(player, actor, invActionInfo, param1, param2, param3, param4, param5, param6, param7, param8, itemDBIds)
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function onEventStarted(player, actor, triggerName, invActionInfo, param1, param2, param3, param4, param5, param6, param7, param8, itemDBIds)
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player:getInventory(0x00):removeItem(invActionInfo.slot);
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player:endEvent();
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end
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@ -20,7 +20,7 @@ function onEventStarted(player, command)
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player:runEventFunction("delegateCommand", command, "eventConfirm");
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end
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function onEventUpdate(player, command, step, arg1, arg2)
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function onEventUpdate(player, command, triggerName, step, arg1, arg2)
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currentMenuId = player:getCurrentMenuId();
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@ -8,6 +8,6 @@ function onEventStarted(player, actor, questId)
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-- player:sendRequestedInfo("requestedData", "glHist", 10, 0x1D4F2, 1009, 12464, 11727, 12485, 12526);
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end
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function onEventUpdate(player, actor, step, arg1)
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function onEventUpdate(player, actor, triggerName, step, arg1)
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end
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@ -7,6 +7,6 @@ function onEventStarted(player, actor, questId)
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player:sendRequestedInfo("requestedData", "qtdata", 0x1D4F2);
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end
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function onEventUpdate(player, actor, step, arg1)
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function onEventUpdate(player, actor, triggerName, step, arg1)
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end
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@ -16,7 +16,7 @@ Confirm Menu: 2
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--]]
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function onEventStarted(player, actor, isTeleport)
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function onEventStarted(player, actor, triggerName, isTeleport)
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if (isTeleport == 0) then
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player:setCurrentMenuId(0);
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player:runEventFunction("delegateCommand", actor, "eventRegion", 100);
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