More cleanup (moved groups to WorldMaster class) and fixed the project file.

This commit is contained in:
Filip Maj 2016-12-17 09:37:18 -05:00
parent 2cc63960a7
commit 31446f37fa
10 changed files with 227 additions and 127 deletions

View file

@ -82,7 +82,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
GetActor().zone.UpdateActorPosition(GetActor());
}
long lastMilis = 0;
public void UpdateInstance(List<Actor> list)
{
if (isUpdatesLocked)
@ -95,11 +95,29 @@ namespace FFXIVClassic_Map_Server.dataobjects
//Remove missing actors
for (int i = 0; i < actorInstanceList.Count; i++)
{
if (list.Contains(actorInstanceList[i]) && actorInstanceList[i] is Npc)
{
Npc npc = (Npc)actorInstanceList[i];
long milliseconds = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
if (npc.GetUniqueId().Equals("1") && milliseconds - lastMilis > 1000)
{
lastMilis = milliseconds;
GetActor().QueuePacket(RemoveActorPacket.BuildPacket(playerActor.actorId, actorInstanceList[i].actorId));
actorInstanceList.RemoveAt(i);
continue;
}
}
if (!list.Contains(actorInstanceList[i]))
{
GetActor().QueuePacket(RemoveActorPacket.BuildPacket(playerActor.actorId, actorInstanceList[i].actorId));
actorInstanceList.RemoveAt(i);
}
}
//Add new actors or move