implemented sendpacket and speed commands

- fixed data race on logging in
- todo: implement reloadzones, reloaditems, property, property2
This commit is contained in:
Tahir Akhlaq 2016-06-24 20:52:30 +01:00
parent 7a25c818f2
commit 30b0d4a97d
11 changed files with 74 additions and 81 deletions

View file

@ -70,8 +70,8 @@ namespace FFXIVClassic_Map_Server.dataobjects
}
public void QueuePacket(SubPacket subPacket, bool isAuthed, bool isEncrypted)
{
zoneConnection.QueuePacket(subPacket, isAuthed, isEncrypted);
{
zoneConnection.QueuePacket(subPacket, isAuthed, isEncrypted);
}
public Player GetActor()
@ -97,7 +97,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
}
public void UpdatePlayerActorPosition(float x, float y, float z, float rot, ushort moveState)
{
{
playerActor.oldPositionX = playerActor.positionX;
playerActor.oldPositionY = playerActor.positionY;
playerActor.oldPositionZ = playerActor.positionZ;