mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-07-25 03:48:23 +02:00
implemented sendpacket and speed commands
- fixed data race on logging in - todo: implement reloadzones, reloaditems, property, property2
This commit is contained in:
parent
7a25c818f2
commit
30b0d4a97d
11 changed files with 74 additions and 81 deletions
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@ -35,25 +35,6 @@ namespace FFXIVClassic_Map_Server
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mConnectedPlayerList = playerList;
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}
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public void SendPacket(ConnectedPlayer client, string path)
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{
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BasePacket packet = new BasePacket(path);
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if (client != null)
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{
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packet.ReplaceActorID(client.actorID);
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client.QueuePacket(packet);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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packet.ReplaceActorID(entry.Value.actorID);
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entry.Value.QueuePacket(packet);
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}
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}
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}
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public void ChangeProperty(uint id, uint value, string target)
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{
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SetActorPropetyPacket ChangeProperty = new SetActorPropetyPacket(target);
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@ -87,7 +68,7 @@ namespace FFXIVClassic_Map_Server
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internal bool DoCommand(string input, ConnectedPlayer client)
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{
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if (!input.Any())
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if (!input.Any() || input.Equals(""))
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return false;
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input.Trim();
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@ -102,7 +83,7 @@ namespace FFXIVClassic_Map_Server
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split = split.Select(temp => temp.ToLower()).ToArray(); // Ignore case on commands
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var cmd = split?.ElementAt(0);
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var cmd = split[0];
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if (cmd.Any())
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{
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@ -138,6 +119,8 @@ namespace FFXIVClassic_Map_Server
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if (split.Length >= 1)
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{
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// TODO: reloadzones
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#region !reloaditems
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if (split[0].Equals("reloaditems"))
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{
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@ -151,24 +134,6 @@ namespace FFXIVClassic_Map_Server
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}
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#endregion
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#region !sendpacket
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else if (split[0].Equals("sendpacket"))
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{
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if (split.Length < 2)
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return false;
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try
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{
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SendPacket(client, "./packets/" + split[1]);
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return true;
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}
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catch (Exception e)
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{
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Program.Log.Error("Could not load packet: " + e);
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}
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}
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#endregion
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#region !property
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else if (split[0].Equals("property"))
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{
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@ -419,6 +419,8 @@ namespace FFXIVClassic_Map_Server
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player.oldRotation = player.rotation = reader.GetFloat(4);
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player.currentMainState = reader.GetUInt16(5);
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player.zoneId = reader.GetUInt32(6);
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player.isZoning = true;
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player.zone = Server.GetWorldManager().GetZone(player.zoneId);
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player.gcCurrent = reader.GetByte(7);
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player.gcRankLimsa = reader.GetByte(8);
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player.gcRankGridania = reader.GetByte(9);
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@ -112,7 +112,7 @@ namespace FFXIVClassic_Map_Server
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if (packet.header.connectionType == BasePacket.TYPE_ZONE)
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{
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while (!mPlayers.ContainsKey(client.owner))
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while (mPlayers != null && !mPlayers.ContainsKey(client.owner))
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{ }
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player = mPlayers[client.owner];
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}
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@ -127,9 +127,9 @@ namespace FFXIVClassic_Map_Server
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player.SetConnection(packet.header.connectionType, client);
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if (packet.header.connectionType == BasePacket.TYPE_ZONE)
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Program.Log.Debug("Got {0} connection for ActorID {1} @ {2}.", "zone", actorID, client.GetAddress());
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Program.Log.Info("Got {0} connection for ActorID {1} @ {2}.", "zone", actorID, client.GetAddress());
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else if (packet.header.connectionType == BasePacket.TYPE_CHAT)
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Program.Log.Debug("Got {0} connection for ActorID {1} @ {2}.", "chat", actorID, client.GetAddress());
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Program.Log.Info("Got {0} connection for ActorID {1} @ {2}.", "chat", actorID, client.GetAddress());
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//Create player actor
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reply1.DebugPrintPacket();
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@ -139,12 +139,14 @@ namespace FFXIVClassic_Map_Server
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}
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else if (subpacket.header.type == 0x07)
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{
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BasePacket init = Login0x7ResponsePacket.BuildPacket(BitConverter.ToUInt32(packet.data, 0x10), Utils.UnixTimeStampUTC());
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BasePacket init = Login0x7ResponsePacket.BuildPacket(BitConverter.ToUInt32(packet.data, 0x10), Utils.UnixTimeStampUTC(), 0x08);
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//client.QueuePacket(init);
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}
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else if (subpacket.header.type == 0x08)
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{
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//Response, client's current [actorID][time]
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{
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//Response, client's current [actorID][time]
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//BasePacket init = Login0x7ResponsePacket.BuildPacket(BitConverter.ToUInt32(packet.data, 0x10), Utils.UnixTimeStampUTC(), 0x07);
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//client.QueuePacket(init);
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packet.DebugPrintPacket();
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}
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else if (subpacket.header.type == 0x03)
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@ -154,7 +156,7 @@ namespace FFXIVClassic_Map_Server
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if(mPlayers.ContainsKey(client.owner))
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player = mPlayers[client.owner];
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if (player == null)
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if (player == null || !player.IsClientConnectionsReady())
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return;
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//Normal Game Opcode
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@ -70,7 +70,7 @@ namespace FFXIVClassic_Map_Server
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{
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String input = Console.ReadLine();
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Log.Info("[Console Input] " + input);
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cp.DoCommand(input, null);
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cp.DoCommand(input, null);
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}
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}
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@ -601,6 +601,21 @@ namespace FFXIVClassic_Map_Server.Actors
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playerSession.QueuePacket(subpacket, true, false);
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}
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public void SendPacket(string path)
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{
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try
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{
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BasePacket packet = new BasePacket(path);
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packet.ReplaceActorID(actorId);
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QueuePacket(packet);
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}
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catch (Exception e)
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{
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this.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "[SendPacket]", "Unable to send packet.");
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}
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}
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public void BroadcastPacket(SubPacket packet, bool sendToSelf)
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{
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if (sendToSelf)
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@ -749,26 +764,6 @@ namespace FFXIVClassic_Map_Server.Actors
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//zone.BroadcastPacketAroundActor(this, worldMasterMessage);
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}
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public void ChangeProperty(uint id, uint value, string target)
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{
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SetActorPropetyPacket ChangeProperty = new SetActorPropetyPacket(target);
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ChangeProperty.SetTarget(target);
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ChangeProperty.AddInt(id, value);
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ChangeProperty.AddTarget();
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/*foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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SubPacket ChangePropertyPacket = ChangeProperty.BuildPacket((entry.Value.actorID), (entry.Value.actorID));
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BasePacket packet = BasePacket.CreatePacket(ChangePropertyPacket, true, false);
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packet.DebugPrintPacket();
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entry.Value.QueuePacket(packet);
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}
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*/
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}
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public void GraphicChange(uint slot, uint graphicId)
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{
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appearanceIds[slot] = graphicId;
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@ -70,8 +70,8 @@ namespace FFXIVClassic_Map_Server.dataobjects
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}
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public void QueuePacket(SubPacket subPacket, bool isAuthed, bool isEncrypted)
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{
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zoneConnection.QueuePacket(subPacket, isAuthed, isEncrypted);
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{
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zoneConnection.QueuePacket(subPacket, isAuthed, isEncrypted);
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}
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public Player GetActor()
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@ -97,7 +97,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
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}
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public void UpdatePlayerActorPosition(float x, float y, float z, float rot, ushort moveState)
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{
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{
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playerActor.oldPositionX = playerActor.positionX;
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playerActor.oldPositionY = playerActor.positionY;
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playerActor.oldPositionZ = playerActor.positionZ;
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@ -5,7 +5,7 @@ namespace FFXIVClassic_Map_Server.packets.send.login
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{
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class Login0x7ResponsePacket
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{
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public static BasePacket BuildPacket(uint actorID, uint time)
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public static BasePacket BuildPacket(uint actorID, uint time, uint type)
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{
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byte[] data = new byte[0x18];
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@ -16,7 +16,7 @@ namespace FFXIVClassic_Map_Server.packets.send.login
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try
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{
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binWriter.Write((short)0x18);
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binWriter.Write((short)0x8);
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binWriter.Write((short)type);
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binWriter.Write((uint)0);
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binWriter.Write((uint)0);
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binWriter.Write((uint)0xFFFFFD7F);
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